On the gameplanning screen there is an option "Conserve" or "Run" the clock.  How much does this interfere with the assigned playbook? Is it subtle or dramatic differences?  Does it change Run/Pass % 's?
10/24/2013 5:17 PM
It doesn't affect your playbook.  It just runs it faster or slower.
10/24/2013 5:23 PM
If your are losing you would want to conserve the clock and if you are winning run the clock. It doesn't affect the play calling just  how the clock is used.
10/24/2013 6:12 PM
I understand the concept, just wanted to make sure that my "balanced " playbook wasn't transformed into "run heavy" or "pass heavy" accordingly. Thanks guys.  Can't wait to get some games played so that I better understand how this new truck is gonna ride.
10/24/2013 9:01 PM (edited)
That was a good question dcravey...I'm glad you asked it.
10/24/2013 9:13 PM

Search Criteria

Terms of Use Customer Support Privacy Statement

© 1999-2024 WhatIfSports.com, Inc. All rights reserved. WhatIfSports is a trademark of WhatIfSports.com, Inc. SimLeague, SimMatchup and iSimNow are trademarks or registered trademarks of Electronic Arts, Inc. Used under license. The names of actual companies and products mentioned herein may be the trademarks of their respective owners.