Posted by oriole_fan on 10/29/2013 5:31:00 PM (view original):
Hello guys. I know some of the scores seem a bit artificial at this time. There are still some score influencing modifications that I'm in the process of correcting. (example, there is a discrepancy in rushing numbers are inflated when attributes hit a certain difference. Also, QB are throwing at a high percentage completion based on the QB rating. I've been running various tests over the past few months, and I've honed in on a better model for how this is calculated. ) Besides that, the exhibitions scores do seem influenced by the punter/kicker issue as well. I'm also looking into creating a more realistic result from a backup kicker.
Running numbers seem fine at the lower levels. Passing comp% is a little high at the lower levels, but nowhere near as out of whack as it appears at D1. My guess is that you are only looking at one set of numbers, rather than the relative differences in the offense and defense when determining outcomes. This is probably the reason why you see bigger discrepancies in D1 where the raw attributes are higher.
I would be careful adjusting outcomes universally since that will negate the relative differences in teams. This did not work before under jconte or norbert.