Oriole, I understand you are working on the rate of fatigue, but can you address if it currently impacts the player's performance. In other words, if a player drops to 90%, does that mean they are playing at 90% of their overall effectiveness. I think that's the key point that needs to be addressed as I don't believe fatigue is impactng player performance. We really need to eliminate the ridiculousness of players catching 30 passes a game, or getting all of a team's carries because fatigue is having no effect. Thanks for all your hard work!