countering usage penalty with slowdown Topic

I commented in a different thread about using slowdown to counter usage penalties, and am looking for others experience.

I have a progressive league team which has several low usage players for this season such that team usage will range from 6-12, and typically 8-9.   To try to minimize subsequent usage penalties (team + individual), I have been running slow-down to limit the number of "usage touches".   Slow-down is stated to have its own associated shooting penalty, but it's not clear which penalty is worse (usage or slow-down).   Of course, there is the possibility that I hit all of them 


Any thoughts ?
1/4/2014 12:45 PM
countering usage penalty with slowdown Topic

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