Thanks. I think what I'm trying to determine can be summarized in this example:
If my route tree for Shotgun is this:
vs 100 s 0 m 0 l 0 d 0
and the vs distribution in the depth chart is something like
wr 1 100, wr 2 0, te blocking, wr 3 0, wr 4 0
Then the quarterback has to throw a very short pass to WR 1, but this pass isn't always completed.
What I think is still unclear is this (and maybe it doesn't matter): How quickly does WR 1 get the ball? What completion percentage should I expect? What are the chances of a qb sack? Is it worth putting a good blocking wr next to WR 1? (And other variations based on formation).
Thinking about a real football game situation: if the CB is 7 yards off the line of scrimmage and the QB throws to WR 1 immediately, he gets 1-2 yards minimum every time. But I'm not entirely convinced that's how the engine treats vs, which is why I brought it up.
I suppose I'm not factoring in Defense positioning for pass plays (if they guard short, medium or long, etc).