I have noticed that as well about how the relationship between height and player attributes. But like the previous poster brought out, there still seem to be some issues.
I understand all those issues, but what I don't understand is why the players themselves have such a problem with calling a spade a spade. Maybe they see it as telling them the baby's ugly, but it's not their baby. I could see seble having that view, but I really don't think that a programmer/designer would or should, because they can incorporate good ideas into an improved version of the baby (to continue a metaphor that's obviously becoming labored haha).
I further don't understand why, from very early on, way before battle lines were drawn, that these kinds of comments and suggestion were met with hostility. Maybe my mind works differently than others -- I'm always looking at how something can be made better, what I can do to help make it so, and what opportunities exist that maybe no one else is even seeing. If someone else had good ideas (and some here do, and some have been posted, and I've expressed my approval of those I like), no matter where I am on the stakeholder map, I want to hear them. if I'm seble, then this is gold -- I can make changes that make the game better, bring in more people, make the company more money, which raises my stock and profile in the organization. If I'm a player, then other people are improving my experience for me through no effort of my own. If I'm Fox, the benefit is obvious. Everyone wins from exchange and vetting of ideas -- and maybe we're finally getting close to getting there in some corners of the board, while in other instances entire threads are being devoted to my banishment, which is completely unhelpful regardless of result.