I've been asked by a number of What-If friends who've been tempted to join low-cap but are intimidated with the draft. I thought I'd give a couple tips that may help. I know some of my other buds will chime-in. And these folks are those I watched their teams to see how they did it, so I could figure out my own strategy for drafting low-caps.
So here's a couple tips, I expect there will be more added to this forum. Folks, I'm telling ya, once you try this, you won't go back. It might take a couple leagues to get the hang of it, but lots of great folks willing to give some advice. I really hope low-caps begin to take off a bit more. The following is for 60-mil types of leagues with AAA added. I hate clones and won't play those. Also hate waiver wire, as people know how to essentially create more money than what they start with. So here goes:
AB's and IP's are always the dilemma and part of the fun. I've found anywhere from 3800 to 4400 AB's works. The higher the number, the less fatigue you'll have to deal with. In either case, you'll be using your AAA.
In my created leagues the AAA are randomly assigned at the lowest level. Yes, some teams AAA meet their needs better than others. What I mean is you may draft a team knowing you have a week hitting SS with fair fielding and lots of AB's, just so you can have a low-salary spot in hopes that you can get a SS in AAA that might have a high contact rating to give you some hits. It doesn't always work out that way, so there's some gambling. Personally, I like the platoon system for my teams. I'll draft L and R OF's with 250-350 AB's, knowing I have to rotate them and hoping I get a good AAA OF to rely on a bit.
Pitching. I've seen as little as 1100 IP's to 1500 IP's. Again, you'll be drafting some inning chewers with OAV in the .270-.280's range because of the salary limitations. I love this aspect, as real teams have some stinkers on it. Obviously the more IP's, the less fatigue issues. Again, you'll have to rely on AAA as inning chewers.
I love low-cap. To me, it's where realism hits the road and it makes you manage. I was awful when I first tried it and got very frustrated with the cap when drafting. But know this, everyone else has the same issues with their drafts as well.
Have fun!