i won't fill out a list but i think the overall list of categories is incomplete or whatever. a lot of people don't even include the most important category in the game! so instead, ill provide my list of categories:
Team planning/vision building: (team planning is building a cohesive, cleverly arranged team unit that allows you to get the most out of the talent you are able to get, and the system you run - this is the most important aspect of the game. vision building is the gradual refinement of the vision against which you team plan, i kind of lump them together, even though they are technically their own challenge, and i definitely see coaches who are good team planners but not as good at building their vision over time)
Recruiting mechanics: (how well you are able to bring in raw talent, the second most important aspect of the game, although its close, and it is the most important outside high level competition)
Team setup: (how well you are able to put a base setup in place for your team, the generic-opponent setup or opponent agnostic setup, if you well)
Game planning: (how well you make game to game changes for your opponents. some choose not to do this, especially in the regular season, which is OK if you have the mastery to do it in the post season, however unlikely those combinations of circumstances may be)
Scheduling: (this is very important, and in terms of regular season success, which i define as your position on the S curve, aka the projection report, this is even more important than game planning. surprising so many people left it out!)
Player development: (practice planning)
i have no idea what team development even refers to specifically, its just a combination of these things, so i kind of dislike that one. you could maybe include turnarounds as its own issue, but thats hard to split out from the others. im not sure job or conference selection, or how you choose to cut players, or other miscellaneous things like that, really need to be included anywhere.