Posted by milwood on 6/19/2014 9:03:00 PM (view original):
Yeah, I admit pretending would accomplish the same exact thing, but I also know myself and if I had a game waiting for me to look at in the morning I would look at it.
My initial response was to make a face like my daughter ( bratty little sneer with the slight head shake) and say to myself, well, maybe I don't like playing pretend. Then I thought about the context, where I'm coaching my imaginary players in an computer simulated basketball game and I dropped my shoulders, lowered my head, and said to myself yeah, tkimble, you're right.
Still though, damn you tkimble for being right and thinking so much more clearly than me. Well done
difference is, playing this imaginary game, the rules and boundaries are constructed for you, and you play within them - here, its being suggested that you create your own rules, and force yourself to follow them. thats work - this is a game - very much the opposite, as much as i enjoyed the creativity of the "just pretend" suggestion :)
personally, i think creating a new world would be a terrible decision, and i have no interest in a 2pm simming world myself, but i can totally see some value in having worlds sim at different times. however, unless you plan to just check your results in the morning, not to game plan - its going to result in you game planning or otherwise doing something to your teams (not just checking the score) twice per day. so why not take advantage of the 2/day worlds? it does force you to play twice a day (or you could skip a game plan if you get busy), where as the other model, with 2 1/day teams on different schedules, you get to do it 2x per day as convenient, and otherwise, you only have to play once per 24 hours if you get busy or travel or whatever. still... for someone looking for 2x/day as a regular thing, it seems like a solid option. to me, beats the hell out of trying to practice impulse control on a daily basis :)
6/19/2014 10:41 PM (edited)