Posted by wallyworld15 on 2/4/2016 1:36:00 PM (view original):
As a new player of HBD I find having to start with a "reset" budget 105m payroll and scouting at 10m and being restricted to the 4m increase is a huge disadvantage especially if you are taking on terrible team. Having 14m in any scouting and not understanding just how "fuzzy" the numbers you are looking at isn't helping a bad team get better. I have seen IFA numbers being inflated/deflated as much as 25-30% from the 14m IFA scouting I had and the 20m scouting another member of my world had.
It is my understanding that many worlds don't want teams "tanking" but at the same time there is so much going on for a new player that it can be a tad overwhelming. When you are really trying to make a solid pick and you are stuck with 14m scouting you are potentially gambling on the ratings numbers you are seeing stemming from these initial budgeting restrictions. That gives a distinct advantage over other teams with top picks that have had the opportunity to max out their scouting.
Here's the problem with removing those restrictions:
You're running a high payroll, "win now" team. You punt virtually all your scouting (0 HS, 0 COL, 0 IFA, 0 ADV) so that you can throw all your budget into payroll. Your team ages out and it's time to rebuild. You want to tear the payroll down to a minimum, max out your scouting budgets up to $20m , etc, and start acquiring youth via the draft and IFA.
Under the current system, it would take you five seasons to do that. You have to plan for that. It's part of the strategy.
If you take away the default and +/- $4m restrictions for new owners, then you're likely to see an owner leave the world, create an alias, come back to his team as a "new" owner, and immediately adjust his budgets to the other extreme. This avoids the strategy of long term planning, which is supposed to be an intrinsic component of a dynasty game.