I should point out here that I actually am perfectly fine with the way this worked out on a personal level. I prefer low caps, $60M and even $40M, so with the way I see this - as a nearly monotonic price increase for all intents and purposes - works out great for me. I prefer having to make legitimately tough decisions. However, I think it is vastly different from what WIS envisioned, I think the idea was poorly conceived and poorly implemented, and I don't think they got the results they would have hoped for out of this. It's unclear whether they even QA their own product enough to recognize how this worked out.
What really concerns me is the amount of negative feedback we have seen. There do seem to be a vocal minority (including me) responsible for a lot of it, but not all of it. Typically, in the past, changes to games on this site have cost upwards of 20-30% of the user base. I'm not sure that SLB at this point has the player population to afford that kind of exodus and survive/remain interesting. That's my big fear here.