Posted by gomiami1972 on 3/7/2016 4:38:00 AM (view original):
Posted by oldresorter on 2/28/2016 7:03:00 AM (view original):
it seems with near every major change, the game loses a rather significant portion of the players. The data strikes fear that after the next change, if recruiting is not really 'fixed', the game might drop to unacceptable levels. My main area's of concern:
1 - how much extra time will the new game take?
1a - does the time required 'have' to be a 2-3 hr window on one day when important milestones happen, or are the important window(s) over a longer time frame, say like 8-12 hrs
2 - will recruits get spread out more equally, or simply redistributed due to a new flaw in the game that enough coaches plainly see that more than normal levels of coaches leave?
3 - recruiting always has been the most important part of this game, if it becomes even more important, that is bad
Of all the changes to the engine ever made, the one thing (to me) that really hurt the game was when practice planning changed so a coach's ability to 'shape' the type of player he recruited was decreased, and the computer controlled more of the shape or arc of the player. Under the guise of -potential', which in itself is a good idea, the game really got less interesting, as post potential the recruit's destiny being etched in stone thru the computer generated model, rather than thru the coach's vision for what a recruit 'could be'.
Of all the idea's presented here, the one that I would now support (I used to hate the idea, but more and more I find myself listening) is I would make the game a 50 year game, which would resemble a real life coach's lifetime, starting as a head guy at d3 around age 30 and weaving one's way thru to around age 80. Once done, I'd wipe the slate clean, make coach's like me start over, the computer would add a suffix to show it is the second coming of a coach. IMO one of the reasons d3 and d2 were so healthy was the competition to rise to the top. This would restore that. And this would seem perfectly fair to all the other players, the ones who do not have 50 plus years in the game.
3 other things about the 50 yr idea, in most worlds, 50 years is 7 yrs real life, that is a pretty long time. Second, I would not make this happen all at once for coaches with over 50 years as this would create a mass exodus out of d1, but probably use some sort of random number generator to make it happen for over a 1-3 year real life span, which in game life would give some a 10-20 or so season extra stay, while others could get the boot quick. And 3rd, I have no idea if the game could do it, but some sort of incentive for these graduate coaches to stay playing could be introduced, some sort of gift pack (3 free seasons maybe?).
But this 50 yr idea would free up a few spots in major conferences, re-distubte minor d1 conferences and d2/d3 divisions with some of the best coaches making this game more vibrant and challenging.
I predict the game would suffer a significant number of drops initially. But something is wrong with the game, as the player count continues to slowly slide. I'd guess this issue has the highest odds of long term fixing the game, even though it surely will cause short term losses.
I can not express how much I agree with the paragraph about potential - both how it has hurt the game and made it less interesting. I just posted a few days ago in a Coach's Corner how I longed for the days before potential was implemented.
+1 billion.
I haven't posted in these forums in years. Probably a lot of you don't even remember me (srunstro or HalfAstros), but I was totally into this game (probably too into it) back in the day when they introduced Knight and we were all racing to D1 and to the big 6 conferences. I've scaled way back but almost always had at least one team chugging along.
It feels to me that just about every change that's been made to the game since about that time has been aimed at "leveling the playing field," so that coaches who don't know the game as well, or don't want to put in as much time, can more easily compete with the coaches that are really into the game, and go to great effort to analyze things and develop strategies to exploit them. Hell, I remember a group of us loading all the D1 ratings and stats into MATLAB, and running multi-variate regression analysis on the new worlds before any humans got to D1, to try to reverse-engineer the game engine. (I told you I was too into it.)
Anyway, I totally understand the logic behind wanting to move the game in this direction. It's supposed to be a basketball game, not a math problem. However, I feel like each of the changes has had the side-effect of making the game more RNG (luck) driven, and less skill-based. There's just less reward for figuring stuff out and exploiting it. I think that's alienated a lot of the people who were really into the game back then, who got a lot of entertainment out of that part of things.
It feels like the upcoming recruiting changes will be the final nail in that coffin. Not only will you will be limited in how you can develop players, you will be limited in which players you can find (RNG), and in which of those players you sign (RNG). At that point, what is it that I can really control in the game?
Bottom line, the games themselves are based on a bunch of coin-flips. Anything that gives me more influence in how the coins flip is good, anything that assigns more random chance is bad. I think that the loss of control has driven a lot of people away from HD, and I'm afraid the next set of changes will finish the job.
3/7/2016 4:04 PM (edited)