Posted by contrarian23 on 4/29/2016 2:47:00 PM (view original):
Here's Bill James, today, on this issue:
I always wondered what the hell happened to Carl Yastrzemski in 1969: 40 home runs, walk and strikeout rates basically in line with what he was doing in his surrounding years but a .255 batting average. Lo and behold, he had a .241 batting average on balls in play. Is that just a vicious run of bad luck or was something else going on that year?
Asked by: kingferris
Answered: 4/29/2016
It's just a vicious run of bad luck; that's all it is. But it presents an interesting problem for a Game Maker or model maker: Do you model the underlying skills, or do you model the results? And, in the end, you will find that you HAVE to have respect for the actual results, or the entire process degenerates in your hands.
This is a difficult choice. Some players of OOTP play "stats only" - no ratings of skills, just statistical probability based on performance over a 3-year period, others shut the stats off and play only ratings based on abilities - contact hitting, pitching "stuff", movement, control etc.
Those who play with fictional players, like those who play here at WIS on HD Dynasty, I assume have to rely only ratings, since the stats are themselves generated by the sim, and not real life stats anyway.
So SIM baseball here at WIS we play stats from one season (not even an averaging or weighting of three or so), while at HD Dynasty it is all ratings.
None of these is a perfect solution and I the real answer is NOT what kind of game should a simulation creator make, but what kind of game do players want to play - historical replays of individual seasons, ongoing "progressives" that follow whole careers, alternative baseball worlds in which players' talents, skills, and performances vary significantly from real life, fictional baseball leagues and players creating a whole different baseball world, alternative historical leagues (in which Satchel Paige and Oscar Charleston are the best players ever), individual best ever team match-ups, random debut leagues in which players from all eras enter at different ages in a different time than they did historically, etc. etc.
Each of these can be a legit way to play a baseball simulation. The more options the better. And any of the parameters - skills, age-based performance, historical accuracy with real life stats, individual season replays, etc. can be fine, depending on what the game is meant to achieve.