Posted by emy1013 on 7/23/2016 10:57:00 PM (view original):
So basically your saying that all fair to average D2 teams and above need to probably plan on recruiting mid-level D1 talent in this new update? I wonder, considering what you were able to get as a C- prestige team, what an A or A+ prestige D2 team could sign? This still sounds to me like it's off a bit because it still sounds like D2/D3 teams are getting higher rated players than they should be and not just by a little. Oh well, recruiting is probably my strongest suit when I really try so let the "monster team" era begin. It might be fun for me to have a roster full of 2 star and 3 star players as a D2 coach.
I'm probably setting myself up to get slapped down by someone who knows more about this game than I do, but I"m not sure the prestige question is the one to be asking in the beta, emy. Prestige really only matters when you get into a battle against other schools (and factors into a preference, which again really only matters if you're in a battle...no battle, doesn't matter if you have to wait that extra turn or two to unlock). Avoid those battles and it doesn't matter if you're an A or a D...heck, until this beta season, it didn't matter if you were D1 or D3. The "type of player" you sign is purely a function of who you see, so the advantage goes to those who can maximize the use of their scouting dollars to find the highest number of player targets. The more targets, the more opportunities you have to find people that don't have others going after them. Toss in the ability to read what makes a player "untouchable" to most D1 coaches but still useful at D2 or D3 and At D2/D3, that's huge, plus it frees up a huge chunk of change for those times when you do want to shoot the moon and battle for a percentage chance at a player or have to defend someone you've staked a position on. Not sure if we'll get teams of 2 and 3 star players at D2..I see there's at least one 3 star that was signed at D2 this year, but it doesn't look like there's a massive fall of stars to D2's (in part because I suspect the Sim logic is tuned to the overall player rankings...it seemed all the ranked players on my list got Sim action before they started filtering onto my NR's...)
At D1, where battling is now required and encouraged, prestige might matter. At D2/D3, I would almost go so far as to term it borderline irrelevant in the beta (just calling it like I see it).
That said, I've also been tracking how the average class rating in the beta worlds are running compared to other worlds -- I know it isn't a great measure of what the top teams are doing, but it was the best I could think of to track. I'm keeping my eye mostly on the sophomore class that'll be entering its junior season in beta -- the freshman class from Season 9 will be apples-to-oranges because of the change in walk-on player strength -- and haven't seen cause for concern yet. At the upper ends, there absolutely will be some monster teams, but I'm not sure how different it will be from the status quo...we already have top teams in D3 that could vie for a spot in the D2 top 25. We have D2 programs that win exhibitions against mid-majors in D1. I agree with you that it's "off a bit" still. I'm thinking the Sim scanning logic can be changed some...my contacts with Sim this time through seemed to consist of a lot of poking and prodding rather than actual attempts to grab a recruit, but I don't know what it felt like to the folks up in D1 who can probably comment on Sim behavior way better than I can.