Posted by Trentonjoe on 6/29/2016 2:03:00 PM (view original):
Without some level of ambiguity the game becomes a math problem. Which, I think, they are trying to get away from because while it may appeal to the current successful owners, it does not appeal to the masses. My guess, and this is a guess, is that the player retention rate for HD is pretty low and they are trying to appeal to, what they think, the majority of potential customers want, and not what the currently successful coaches want.
I mean, I am sure they are trying to retain us but I think they are trying to make the game more attractive to people who don't want to run spreadsheets for recruiting.
I think that's it in a nutshell. They're never going to be able to please everyone, and they should stop trying. The thing that annoys me most about the game presently is the thing that most of the beta-negative coaches want to hold on to. The math formula set up rewards card-counting (to use the poker analogy) and discourages risk-taking. It's true this is a game - but it's a game that is a simulation of coaching a college basketball program. It's not a poker game. So prior to the announcement of the beta, I had been dropping teams, and getting ready to drop more. After reading about what was planned, I've picked up one, and may pick up more. This is much closer to the college basketball simulation I want to play. I don't want to play a commodities game, or a math formula game.
I'm not worried about "bad beats". I won a guy I shouldn't have won last season, lost a guy I shouldn't have lost this season (to the same team). That's how it should be. I want a game that rewards (and "punishes") calculated risks in ways that make sense for a college basketball simulation. The key determinant to whether or not I get a top flight guy should be how well my team matches his preferences, how much playing time (not frequent flyer miles!) I'm willing to invest, and how well I've invested my scouting resources in players at the right level.
Regarding the original topic, IMO the only real problems are things that just involve tweaking to get the ratios and numbers right - like having more top-100 players wanting to sign late for early entry filling teams, more low-level D1 guys who would rather go juco than sign with a D3 team, that sort of thing. Sniping isn't as much a problem as I thought it might be, but I'd still prefer the preference to be "early" instead of "as soon as possible". In this set-up, I don't think there's any reason to have guys signing with a team first cycle, unless there is only one team on him. Most top-100 players, for sure, should be waiting longer to sign.