where to begin?
Lets start with the fact nothing the was pretty much an agreed upon consensus was worked on and the best we got was adding other solutions to try and heal the problem without actually addressing it . I think we all know what those are, but I'll focus on the actual recruiting.
-recruiting punishes elite schools through EE's read
this fully if you want. pretty much you get sloppy seconds for recruiting if you have EE's it's funny literally anyone "for" punishing EE's has either a) never coached D1 or b) is a bad coach at D1
-two signing periods also hurt new coaches and coaches who move jobs because they also get "sloppy seconds" but apparently we are "easing" them into the game, but really we just let them suffer through rebuilds and not even get to have their own players grow at least.
-the talent not really spread out and made D1 pretty inbalanced, so the solution was to punish teams for being good through EE's and adding hoops to jump through to find recruits in hope that players would now be hidden from good schools as well as adding in random signing and what seems to be wiping the value of prestige out.
-increased time it takes to scout, except for tj and chapel everyone has said it takes a lot longer and really its not like you are getting more information except for level 4 which is a requirement since there's no split between current FSS information and scouting information as thats all level 4. so currently scouting takes 20 minutes for a team and you have a 36? hour window to get it done which bothers people so now we force everyone to scout over a period of time instead of still have the ability to get it done in a reasonable chunk at once a massive overcorrection. as well as many coaches saying they are/currently cutting teams because of the added time requirements. so a game with a population problem will change the game which will cause more population problems and be fine with that?
-no limits on the players you can recruit will cause extreme concetration of talent among a few coaches at D2/D3 yes right now maybe not everyone is bringing in B6 talent but I don't think anyone is saying that will happen, however the best coaches will bring in better talent that has no business playing D3 basketball and coaches like rednu, qb are saying they are brining in classes they'd have no chance of landing at their current schools which are better run and better prestige. So like GD expect to see a few elite coaches becoming more dominant at D2/D3 and become completely unbalanced with maybe a group of 2-4 coaches winning the NC every single season(go check some GD dynasties where coaches will win 10+ titles in a row and thats what we are headed for at the lower levels), but aparently this update was meant to make it easier for new coaches as we are doing things like seperating budgets so you can't blow all your recruiting money and complain when you screw up.
-preferences were cool but implemented terribly granted the worst were changed a bit, but still things like tempo should be changing on a constant basis in HD and things like strong def/3 shooting are very subjective and hard to establish a "identity" than in real life, so some seasons I got lucky with some high+ and got realy good lp but not per, and some seasons I got lucky and recruited good per but not lp, but a recruit doesn;t match because he wants per and the seasons before him I had done well recruiting lp even though I'd prefer to be a per team. or things like not including the average gpa of my students a very simple and easy can be translated to academic success.
-filters are not added even though they've been brought up but its something he is "working on" glad that wasn't a big concern to have right away...
-wonderful things like an even drunker assistant coach and camps being run by heroin addicts who think anyone should be allowed into a camp
-increased ability to snipe by allowing results to be instantanous. and then the next solution of making the cycles longer now makes it even more important to be on for recruiting(missing a cycle is a complete no-no) as well as making it more and more important to get recruiting first cycle granted they extended to be from 8 am to 5 pm(you know the time most people are working, so they can't even do a simple thing like allow longer first recruiting cycle right)
-punishing of strong conferences. people think conferences will still remain strong because of the 1 preference and rpi? um how about we take the talent away from those teams and see how good the conference is and their rpi is. the reason those conferences are strong and have great rpi's is because over time they were able to extend their recruiting reach because they had cash that let them recruit farther out and beat coaches who skimped by in sim conferences. without that you force coaches to fight each other and lower the collective talent of the conference and decrease each teams talent and their rpi "advantage".. so again a big f u to coaches who endure a strong conference
I could go on but thats enough I mean coachspud and his superior knowledge will come in and accurately refute everything and then chapel will come in and say yes but forcing coaches to cut teams and having coaches leave is a great idea!
I mean spuds clearly a good coach surely a 70 ath 90 reb 90 def 80 sb 45+ lp guy is a scrub at D3 lolololol what a tool
6/26/2016 10:49 PM (edited)