There are MANY more battles in Beta than there are in the current game. I just counted and there are 22 battles for the top 100 players where at least 2 teams are very high or high. We are entering the second day of recruiting. There are also 18 additional battles where the second place team or teams are at least moderate, indicating the potential for an imminent battle. And almost every one of the top 100 players has multiple teams showing up on their list. There are still 42 hours (7 cycles) before signings start, and there are 16 cycles before the end of the first signing period.
So, after 30 hours of recruiting, 40% of the top 100 players have a battle over them. This does not count a scenario where one team is Very High and the next highest team is at low. I would venture to say that in approximately 80 of the top 100 players, there are at least two teams on every player, and in many cases there are 5 or 6.
This is so different from the current game where, by this time, almost all of the top players are considering only one team, and coaches are afraid to battle so they do not look weak and get attacked and/or poached. I really like this a lot.
This aspect of the beta is much more realistic than the current HD. In real life the coach of NC State does not say - "looks like UNC is going after the best recruit in the state". I better stay away because he has 6 openings and I only have 3, and if I get in a battle over him, then other teams will see I am spread too thin, and I will put the other recruits I am after at risk.
I was against the 20 HV cap at first, but I can now see how it does encourage battles. If I choose the battles wisely, I have a decent shot of winning, even if I am going up against a team that has many more openings than I do. They can't outspend me. The Attention Points, which do not have a cost, enable me to line up several back up options that I can fall back on if I don't win, or I can use them to add on to the home visits in a battle. If I lose, at least I have not blown my entire budget.
7/17/2016 9:49 AM (edited)