Posted by crabman26 on 8/31/2016 6:37:00 PM (view original):
Posted by crazyivan on 8/31/2016 6:32:00 PM (view original):
because 'giving me stuff to do during the season' wasn't in the top 10 ideas/suggestions/complaints about the game. high level d1 hiring/firing, recruit generation, wasted scouting trips to learn the same 4 attributes - among a few others - were mentioned by many coaches.
How do you know it wasnt in the top 10? Just because it wasnt mentioned in the forums? I know a few coaches who left because they found in season play boring. All these people leaving have played the game for how many years now? Even despite knowing the hiring/ firing, recruit generation, etc were bad....so they remodel the recruiting aspect of the game and NOW they decide to leave?? It just puzzles me, that is all.
Im not trying to get into arguments, to each their own...its just puzzling.
I tend to mostly agree crabman. I've had the opinion for awhile that the in season gameplay can be very boring to a lot of new coaches. They may check in, see if they won and then not log in again until the next day. They don't even know yet how to gameplan or set a depth chart or scout or really anything yet so what is there for them to do? Most people posting on the forums got really in to it but I have other friends who have tried it out and were bored until recruiting came around.
You have to also remember, new players aren't cruising through the regular season and waiting for the postseason to see if they can make a deep run in the tourney like most of us are. They may be getting their ***** handed to them on top of not really having much to do.
Maybe this new system will fix this issue and may be not. But in principal, the idea makes sense about what they're trying to do in order to improve new user retention.