Cooperstown Historic Replay 1981 - Need 1 Topic

Thank You Contrarian23 for the great idea!
all the following was copied and pasted from contrarian's thread

Historical Replay League


I’ve always been interested in using WIS to complete a long-term historical replay. See this thread for a discussion I started over a year ago to explore the possibility.

The Cooperstown Historical Replay League is intended to fulfill that ambition. Rules will be explained in more detail in the next post, but first I want to provide some context.

WIS provides us with a database full of players going back to 1885. Every team that has appeared in the major leagues since then is here, including teams and players from three now-defunct leagues: the American Association (in the database from 1885-1891), the Player’s League (from its sole iteration in 1890), and the Federal League (from its two year stint in 1914-1915.)

So I’ve always been surprised that there aren’t more historical replay leagues. In fact, I’ve never seen one at all. I’m not talking about progressives, or twist themes, but a league where the idea is to replay each season in MLB history with the same rosters as the actual teams had that season.

The most important thing to know about this league:

There are a number of challenges with doing this, but foremost among them is probably this: every season there are a handful of teams that are doomed to be lousy and have no chance of competing. I have in mind a couple of ways of dealing with that, butthe first and most important thing to understand about this league is that some teams are not going to have any chance of winning in any given season. And you may end up with one of those teams.

Please read that previous paragraph as often as necessary, and make sure you are OK with this before signing up to join this league. This is a founding premise of this league: our primary purpose is to create an alternative historical narrative, to explore how things might have been, rather than to ensure that each owner has a decent chance to win in any given season. So we will not be giving lesser teams AAA, or twists, or free agents, or doing anything else to enhance competitive balance, and whining about this will not be tolerated at all.

Again, please fully understand this before signing up, as this fundamental principle is not subject to change. We will run the league as long as we have enough interested owners, but we will not alter this basic concept.
8/21/2016 11:45 AM
League Rules*

*some rules differ from the 1901 version and 1980 version.

OK, if you’ve come this far, then hopefully you’re comfortable with the premise that if you join this league there will be seasons where your team is just going to suck, and there will not be much that you can do about it. Hey, someone’s going to end up managing the 2003 Tigers.
Here’s how we we’re going to do this:
  1. The league will start with the 1980 MLB season and progress forward one season at a time.
  2. In season 1, once we have 26 owners, we will have a draft of the 26 MLB teams from 1980. Randomized draft order usingwww.random.org.
  3. For the 1980 season, we will use the 1977-1992 Format (7/7/6/6), which entails:
    1. 162 games
    2. 26 teams divided into 2 leagues and a total of 4 divisions
    3. 4 playoff teams (the 4 division winners; there is no wildcard in this format)
    4. No interleague play
  4. This is the way MLB was organized in 1980.
  5. The divisions will be arranged as they were in 1980.
  6. Subsequent seasons will use different formats, to reflect the way baseball changed over the years.
  7. Once you have chosen your team, you will go into the draft center and enter your actual players from that season. You can use the “load historical team” feature if you want…this is often the easiest and cleanest way to build your roster, but it’s not infallible. Occasionally players are missed when you load a team that way. If you prefer to draft your players individually, keep in mind that:
    1. For players who were traded or otherwise appeared for multiple teams in a single season, you MUST use the partial-season version of that player. If the player did not get enough PA or IP with your team to warrant a partial-season version then you cannot use him.
    2. All players who played for your team in real life, and are in the WIS database, must be on your roster.
    3. Only players who played for your team in real life may be used in games. This is important, because many teams, especially from the early years, do not have 25 players in the database. In such cases, you will draft additional $200,000 players from the database (from any 1980 season on) to fill out your roster, but these players MUST:
      1. Be manually set to rest at all times
      2. Be manually removed from your player rest, defensive replacement, and PH hierarchies.
    4. In other words, these non-roster players may not be used in games, unless WIS slots them in because of some sort of emergency, and owners should take every possible step to ensure that doesn’t happen.
    5. It is quite likely that some teams will be short of PA or IP, perhaps even very short. So be it.
  8. We will use “draft your own” AAA with the following parameters
    1. Each season, the theme rules will be set for a number of AAA players sufficient to allow the team with the largest real-life roster enough slots to incorporate all of their players.
    2. Teams that have more than 25 players in the WIS database will draft these additional players into AAA slots.These players MAY be used in games, and the transaction deadline will be set as late as possible to allow for roster moves throughout the season.
    3. Teams with unfilled AAA slots can either draft your own $200K players to fill the AAA slots, or just let WIS fill those slots with random AAA players, but in either case, those players MAY NOT be used in games. They should remain in AAA the entire season.
    4. Again, the purpose of AAA is to include as many real-life players as possible; no SIM-generated AAA players should ever be used in games in this league.
  9. By all means, do your best to win as many games as you can with the players you have! This is important for several reasons, including…
  10. …This is NOT a keeper league. Each season we will redraft from the pool of available teams. However, unlike with season 1, and unlike the 1900 and 1950 versions, these drafts will be weighted random (think NBA lottery).. Instead, owners whose teams most overachieve in the current season will receive a greater likelihood of getting the highest draft picks for the next season. “Overachievement” will be defined as “greatest relative improvement in winning percentage.” Or for those who prefer a formula: (WIS winning percentage – MLB winning percentage)/MLB winning percentage. So, if you get stuck with a terrible team in year 1, fear not. If you can win a few more games than they did in real life, you’re probably in great shape to draw a better team in season 2. If, because of owner turnover, we have new owners in the league, they will draft last in their first season (we will use random.org to generate the order for new owners if there are more than one in any given season.)
  11. There will be real drafting strategy here. Do you pick the best remaining team available when it’s your turn? Or the team with the greatest possibility of improving on their real-life record?
  12. Obviously we are not allowing trades or waiver wire here. We will use the DH in the AL; if you rabidly hate the DH, please don’t let that dissuade you from joining.
8/21/2016 11:45 AM
Owners (in draft order):

1. gelfost
2. rickysda44
3. dlcunc31
4. tywebb3
5. schwarze
6. ff09
7. eddiedzen
8. jfranco77
9. dippedncrack
10. flippen
11. jkorn
12. mfumar
13. zephyr1949
14. lenbo1212
15. sevenfifty5
16. llcoach
17. joerat1
18. bigfatjew
19. jlvjr1
20. loyalcanuck
21. Chisock
22. specsman
23. cholatse
24. flippen2
25. slainte
26. halo23

flippen, slainte and ??? will draw for the final 3 draft slot order.


New owners will draw randomly for the last 3 draft slots. The correlation between draft order and finishing order was weak for 1980 (see below). So...even for the last 3 spots, if you can improve your teams RL win pct, you can move up significantly in next season's draft.
9/6/2016 12:26 AM (edited)
Owner Team RL W RL L RL pct WIS W WIS L WIS pct % +/- 1980 1981
———————— —————————— ——— ——— ———— ———— ———— ————— ————- Draft pick Draft Pick
gelfost Milwaukee Brewers 86 76 0.531 98 64 0.605 13.95 6 1
rickysdad44 Texas Rangers 76 85 0.472 87 75 0.537 13.77 10 2
dlcunc31 New York Yankees 103 59 0.636 101 61 0.623 -1.94 13 3
tywebb3 Detroit Tigers 84 78 0.519 99 63 0.611 17.86 12 4
schwarze Pittsburgh Pirates 83 79 0.512 96 66 0.593 15.66 18 5
ff09 Montreal Expos 90 72 0.556 101 61 0.623 12.2 16 6
eddiedzen Cleveland Indians 79 81 0.494 88 74 0.543 10.02 20 7
jfranco77 Toronto Blue Jays 67 95 0.414 73 89 0.451 8.96 25 8
dippedncrack St. Louis Cardinals 74 88 0.457 80 82 0.494 8.11 14 9
flippen Houston Astros 93 70 tywebb3, 97 65 0.599 4.94 1 10
jkorn Minnesota Twins 77 84 0.478 80 82 0.494 3.25 24 11
mfumar Philadelphia Phillies 91 71 0.562 93 69 0.574 2.20 9 12
zephyr1949 New York Mets 67 95 0.414 68 94 0.42 1.49 15 13
lenbo1212 Los Angeles Dodgers 92 71 0.564 92 70 0.568 0.62 3 14
sevenfifty5 California Angels 65 95 0.406 66 96 0.407 0.28 23 15
llcoach Oakland Athletics 83 79 0.512 83 79 0.512 0.00 7 16
joerat1 Seattle Mariners 59 103 0.364 58 104 0.358 -1.69 26 17
bigfatjew San Francisco Giants 75 86 0.466 74 88 0.457 -1.94 15 18
maxxthegreat Atlanta Braves 81 80 0.503 75 87 0.463 -7.98 13 19
jlvjr11 Kansas City Royals 97 65 0.599 89 73 0.549 -8.25 8 20
loyalcanuck San Diego Padres 73 89 0.451 66 96 0.407 -9.59 19 21
Chisock Cincinnati Reds 89 73 0.549 78 84 0.481 -12.36 4 22
bublooo Boston Red Sox 83 77 0.519 73 89 0.451 -13.13 11 23
specsman Baltimore Orioles 100 62 0.617 85 77 0.525 -15.00 2 24
cholatse Chicago Cubs 64 98 0.395 52 110 0.321 -18.75 22 25
clk0619 Chicago White Sox 70 90 0.438 54 108 0.333 -23.81 17 26







8/21/2016 11:53 AM
The correlation coefficient for the 1980 draft pick v. 1980 order of finish is
r = -0.0182403328480864
8/21/2016 12:02 PM
Posted by dippedncrack on 8/21/2016 12:03:00 PM (view original):
The correlation coefficient for the 1980 draft pick v. 1980 order of finish is
r = -0.0182403328480864
Dude, that's a lot nerdy.
8/22/2016 7:32 PM
Too many decimal places?
8/22/2016 11:44 PM
bump
8/23/2016 12:46 PM
Bump
8/25/2016 6:51 PM
Via sitemail, slainte is in; flippen is taking another team, need one more.
8/26/2016 10:36 PM
One more
8/31/2016 10:02 PM
This is a great league. The thing to remember is your primary goal is to beat your team's historical record. I picked third from last in the previous season so ended up with a bottom feeder, but I managed to eek out one more win than they did and that moved me to the middle of the draft. No matter where in the order or what team you draft you end up with you've got a shot at beating history - which is the point.
9/4/2016 8:35 AM
Fiiine I'll take the last spot
9/4/2016 6:01 PM
Posted by halo23 on 9/4/2016 6:01:00 PM (view original):
Fiiine I'll take the last spot
Thanks!
9/4/2016 8:11 PM
Posted by halo23 on 9/4/2016 6:01:00 PM (view original):
Fiiine I'll take the last spot
Thanks halo23. Will get the draft set up and running tomorrow night.
9/4/2016 11:56 PM
Cooperstown Historic Replay 1981 - Need 1 Topic

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