Posted by mbriese on 4/26/2018 12:11:00 PM (view original):
Posted by shoe3 on 4/26/2018 10:38:00 AM (view original):
Posted by wvufan76 on 4/26/2018 10:01:00 AM (view original):
Does anyone remember "vision" as it was a tool of recruiting in both GD and HD during the early days? If you had the ability to recruit a guy projected at D1 you could physically see him during recruiting. Anyone who was above your teams level you could not see. That is summing up how that worked for those of you who missed that function.
I am making an assumption that what ever "code" changes that have occurred over the years, eliminates the ability to use "vision" now. Until they get fully Worlds at the D1 Level, if this were possible again it might eliminate some whining and complaining. Just a thought.
This would mean higher prestige teams and veteran coaches would have access to higher level players than new coaches and rebuilds. If that’s the game they want to make, fine. But let’s not pretend this helps new players compete faster. As long as the game allows veteran coaches to park in the port of entry for new players, we are going to have new players getting walloped for their first few seasons, until they figure things out.
In general, talk of caps is textbook “solution in search of a problem”, and it’s not about a new player experience at all. What’s behind most of it, from its biggest proponents, is a desire to prevent teams underneath from “poaching” backup options.
You're really ignoring all of those "here are some examples for users the current structure was confusing for" mentions in favor of your own bias, huh?
I'll say it again - I don't care about "poaching". It doesn't bother me in the slightest. New users having to compete against teams with recruits they wouldn't possibly consider recruiting does. It is all about the new player experience.
If you don't think *most* of the biggest proponents of caps are primarily interested in their own teams’ abilities to get backup options without worrying about people reaching up, you weren’t paying attention during and shortly after beta.
Capping doesn’t “fix” the new player experience, if the problem is that they can’t compete with veterans. The teams benefiting from caps are the teams at the top of their division, who will have the advantage in prestige and experience in getting the best recruits available.
Since you like my sandbox idea, I’d just emphasize again that it’s all good if they want to make D3 free to play, and then just have two separate pools of recruits, one for paying customers in D2 and D1, and one for the D3 sandbox. But no one should pay for the “capped” sandbox, and no one should get credits for dominating it.
4/26/2018 3:55 PM (edited)