Posted by shoe3 on 12/2/2017 11:10:00 PM (view original):
Emy is right from from time to time. Not this time, not remotely.
First of all, I agree that in the previous version , D2 was better, by far, than D1. Which is absurd, and an embarrassment if you’re the game developer. So emy saying that he doesn’t care about the name on the header, it all reads Duke to him, may be true, but it’s because he was conditioned to play that way because D1 was unplayable for so many of us. In any case, it’s certainly not the set of expectations that the vast majority of potential users come in with. I think most understand that they may not get to coach their team anytime soon, but most reasonably expect that they should be able to coach at that kind of level.
And yeah. It’s a niche game. It’s not EA Sports or fantasy football. It is a fantasy coaching and recruiting simulation. There are no graphics and no dunks, no games to watch, no real life players or teams to cheer for. They need to find and market to attract the right new users, not change the game in the ways that it would take to actually attract “millions” of users. It’s complicated, and there’s a learning curve, and it’s a better game because of it. It’s also a niche game because of it.
There is no way you’re going to keep any world anywhere near 100% filled long term. User satisfaction won’t be high enough. It works - kind of - in HBD, because when your team is on the down cycle, the bottom teams have special access to the top commodities via draft. The opposite is true in HD, so rebuilding relies on geographic recruiting elbow room, and an ability to punch up and pull down talent from better teams. If a player doesn’t feel like s/he can compete in a reasonable amount of time, they’re not likely to stick around.
Everyone has their own opinion I suppose. But the forums were better, coaches actually discussed strategies and asked questions without being ridiculed, the conference chat boards were far more lively, NT's didn't have multiple Sims taking up spots in every tournament all the time. etc. and so on.
How would you know that you wouldn't be able to keep worlds 100% filled? Were you even here when you had to get placed on a waiting list to get a team?
As far as recruiting relying on "geographic elbow room", well, that's the biggest load of bullshit I've read in this whole thread. Yes, coaches who restrict themselves to a small geographic area to recruit are very likely to struggle. Those are also the same coaches who are very likely to quit because they don't understand how to play the game. With preferences, limitations on HV/CV's, AP's, promises mattering more, coaches can use all kind of different methods to "punch above their weight" and recruit outside their local areas. The biggest problems I see with recruiting now is coaches at D1 schools fighting D2 (and occasionally D3 for goodness sake) schools for recruits and punching far BELOW their weight. No wonder those coaches get frustrated and quit, they rush to D1 without understanding how to play the game. And I can pretty much guarantee that a coach starting with his first team at a D1 school will suffer the same massive failures. But hey, if that's what the crowd wants and that's what WiS wants to do, more power to 'em. Won't affect me in the least because I know how to play the game in whichever direction it goes.