A few suggestions,
1. If you aren't carrying say 22 players in each minor league level at the start of the minor league season, you can't participate in the draft until the start of the 4th round.
2. If you aren't carrying at least say, 22 players in each minor league level, you are blocked from participating in the IFA pool.
3. Set real min-maxes for all budget catagories, instead of just coaching...
4. Set a maximum ceiling limit for ML salary budget...
3. Have the developers, calculate what a minimum, minor league fill would cost on average say for 22 players each level and unless that budget is met the system automatically fills it at the expense of the players salary.
3 should happen .
AAA - 22 players x $54.5K = $1,199,000.
AA - 22 players x $37.5k = $ 825,000
High A - 22 players x $26.25k = $ 577,500
Low A - 22 players x $26.25k = $ 577,500
Total Minor league
Spending at start
of minor league season $3,179,000
Then after the daft this most be
added before rookie ball starts:
Rookie = 22 players x $7.65k = $ 168,300
Total minimum minor league
spending: $3,347,300
Two checkpoints: Start of minor league season and start of rookie ball,