I actually really like the idea of an overhaul in recruiting. I feel like I have done pretty well in the current system, but it's frustrating to only have one opening and feel like there is just nothing I can do but hope and pray somebody good slips through the cracks. It's also definitely unrealistic that scouting is so unrealistic, and D3 schools can recruit nationally and the higher you get on the totem pole, the more regional recruiting becomes. I am happy to add things that gives you more options in recruiting, makes it more realistic, less of an auction system.
Initial thoughts on this stuff:
*Level one scouting looks almost completely useless. How am I going to get a good handle on a PF/C's offense when 60% of his rating comes from guard skills? How am I going to get a read on a guard's defense when 67% of their rating comes from rebounding and shot blocking? The physical is the most useful category, but even then 25% of it comes from the most useless category in the game.
*How do dropdowns/pulldowns work in this scenario?
*I think camps are a great idea, but they should be at least heavily weighted towards players in your division. There's no reason for a two-star D1 recruit to show up at a camp at Maryville College. Same with player discovery. Your assistant should know to look for players at roughly your level. (how focused on your division will depend on the previous dropdown/pulldown question)
*I like the idea of your local camp giving you level 2 info and the regional camps only giving you level 1.
*I like the idea of player discovery a lot, but rather than being limited to a max distance from one's own school, I think a better idea would be to send your assistant to some region and have him work within a certain radius from a point that you specify. I think this would alleviate some concerns about making recruiting too regional and crippling conferences like the SoCal. If you are a coach in California, you can send your assistant to Omaha and have him discover players within 200 miles of Omaha (as an example). I also think this makes it more realistic. It's crazy that your assistant coach can currently scout Connecticut, California, and China all in the same cycle. But your assistant coach is capable of flying a plane. Maybe charge an additional flat fee for going farther from home but then the same $50/recruit. For example, if you coach Cal Tech, it costs you $100 in gas + $50 per recruit to scout 100 guys in Southern California/Nevada/Arizona (total $5100). It costs you $1500 in airfare/hotels/rental cars + $50/recruit to scout 100 guys in Kansas/Nebraska/Missouri (total $6500). Maybe tweak the numbers, but you get the concept. That allows a little bit more freedom in recruiting areas but doesn't allow you to just indiscriminately recruit nationally. I think this could also go into the concept of building recruiting pipelines, like you see in real life (for instance, Gary Pinkel at Missouri recruits heavily in Texas; Charlie Strong at Texas recruits heavily in Florida).
*Regarding individual scouting, I would like to see something like what I suggested for player discovery. Charge a flat fee for a scouting trip, but then allow a coach to scout multiple players in the area when he's there at a lower cost. So if you want to scout a guy in Texas and one in California, you have to make two trips. But if you have three guys in St. Louis that you want to scout, you can hit them all on one trip. So it may cost $700 to take the trip to St. Louis, but it only costs $50/player while you're there, so you can scout three guys there for $850. That kind of thing.
I love the concept of an overhaul. Obviously, lots of testing will be necessary to hit the sweet spot. I do think the suggestions I made dovetail nicely with your overall plan and hopefully present some possible improvements.