Posted by Benis on 12/20/2016 3:59:00 PM (view original):
Posted by pkoopman on 12/20/2016 2:58:00 PM (view original):
Scholarships aren't king in 3.0, at least not nearly to the extent as before. But it's because they're capped. It's not because of the elimination of conference cash, or rollover. Each D1 scholarship is ~10 HVs for a local kid. That is huge, in practice, when you're talking about otherwise equal teams and equal effort/promises. It's going to mean the difference of being in signing range or not in many, many battles. And that will definitely affect how risk averse people are. And as the snowball effect goes, as people are avoiding singular battles with the A+ with 6 scholarships, that team's overall position on *all* recruits he wants becomes unassailable, especially when you can't easily see if he's battling anywhere else. This is what was happening in the first season of beta. Good teams with good preference profiles were getting knocked out of signing range because of openings. And when you see that's the case, it would be moronic to keep trying. Hence fewer battles, hence more elite cherry-picking.
I'm not saying you're making it up but I don't remember any of this happening in the first season of beta or it even being discussed as an issue.
Also, the first season of beta was WAY different than what we have now. Do you remember it? We had actions that were instantaneous, preferences weren't established like they are now, signing preference was hidden, % to unlock actions was hidden, Spud's red light didn't exist, Sim recruiting was HORRIBLE etc etc. Even if we had a good population of active coaches in beta (which we didn't) I really don't think you can draw any conclusions from the first couple seasons of beta and compare them to the game now. It's too different.
Sure, season 1 beta was no where near even half-baked. There were lots of problems, some you cite, and others. I was critical of Seble for making all the changes he did at once after that first season, and not letting gameplay adjust, but to his credit, those first season changes all worked out pretty well. My BC team was fighting with UConn for a number of recruits that first season - which is as it should be - but he had something like a 5 to 3 advantage in scholarships on me. So I remember well thinking there was no way I would battle him for recruits in a live setting, because he had about 20 more HVs to play with, and so unless HVs just weren't very powerful, this was just a new and more complicated version of the old bidding system. Sure enough, he mostly got what he wanted, knocking me out of signing range on more than one (I had one H-VH upset, but only after it became obvious I had to focus on him and drop others just to get in range on one).
HVs are still pretty powerful, especially chunks of them, and since there is no diminishing return effect (which was my suggestion), having more openings becomes an ever-increasing advantage. And that was specifically one of the unrealistic gameplay oddities 3.0 was supposed to address.
12/20/2016 4:23 PM (edited)