Posted by cubcub113 on 9/26/2017 9:10:00 PM (view original):
I used to stay out of EE debates. Now that I could have 3 this year with only 1 opening for Weber State, I really can forsee what a pain it is. I'd listen to the people with experience. How many EEs have you had in your career kcsundevil (honest question)? If you've had any I will shut up because different people will have different viewpoints.
Personally, I've had EEs and think they stink when they happen, but I don't think they should change a thing about them. From a 2.0 vs. 3.0 standpoint, I think 2.0 was a deeply flawed game that they replaced with an equally deeply flawed game. However, EEs aren't the issue IMO.
The EE "penalty" or "feature" serves a purpose, it makes the EE a "crappier" option than it used to be and puts them more on par with the "crappier" player who will stick around for four years and develop into a good or great player. It means teams now have more options for building competitive teams, it means you can build a competitive team without having to focus solely on the EE caliber players. Role players now have some legitimate use and viability.
I respect chapel a great deal, he's a great competitor and a great ambassador for the game, but the argument that EEs should change because he can't bring himself to recruit "crappier" players is tired. It is one based on the belief that the game should be set up to play the way he thinks it should, with only one path to success and fielding a competitive team.
The reality of the game appears to be that HD intentionally made EE's a crappier option so that you would have to make the choice between "crappy option A" or "crappy option B". It opens the game up and makes it more competitive across the board for all teams by creating a real downside no matter which option you choose. For option A the downside occurs 2 or 3 seasons down the road when they leave early and for option B the downside is in the first season or two when they haven't developed their cores high enough to make an impact.