Posted by tdiddy3 on 12/3/2020 11:38:00 PM (view original):
I have quite a few ideas.... not sure how realistic they are, but it would change up the game quite a bit.
1. JUCO players don't show up until RS2. JUCO2 players show up with scouting level 3 and JUCO3 players show up with scouting level 2 automatically since JUCO players have more exposure with scouting tapes and such that coaches don't need to do as much scouting on them.
2. After the 1st or 2nd day of recruiting, a certain % of recruits show up in all levels as completely scouted on a random basis. So Player A who is completely scouted for my school may not show up as scouted for another school. And not every player is scouted fully. It can be randomly level 2, 3 or 4 and every school gets the same % of each level of scouting, but some schools may get random luck and get some better players, but those same players might be scouted by other schools so you still aren't guaranteed to land them. This would help recruiting nationally a bit, but schools would still have higher visiting costs so it still is a challenge, but opens up for national recruiting.
3. Have better AI in substituting patterns. Instead of leaving my backup PG at the SG slot and then the next substitution, my backup SG comes in the game but he's put at PG. So now I have 2 players out of position. AI should be able to determine the best player at each position when they are both playing multiple positions on the depth chart. (not sure if that makes sense to everyone else)
4. Greater impact on prestige with win total. Players with 20 wins but miss the tournament should still get rewarded for a good season, even if it's not the same level of prestige boost as someone who makes the post season.
5. Give an additional preference of players who want schools with higher SOS. Teams that schedule tough, should get rewarded since tougher schedules means more losses, but it would also give more media exposure to schools who play tougher teams, so reward teams with a slight recruiting boost.
6. Limit the amount of recruiting budget that can be spent in RS1. For example, only 75% of recruiting budget and 80% of scouting budget can be used in RS1 and the rest would be saved for RS2. Or maybe give additional scouting money in RS2 (maybe 20% of their original scouting budget added in addition) so that players who strike out early, can look for a few more unrecruited players, they're less likely to find good players but they will keep rosters more balanced.
I have other ideas but I think these are things that would bring more competitive balance and also a little more realism at the same time.
4. Just because a team wins 20 games doesn't qualify them for a good season. What if they had the worst SOS? I think what you're asking for here is already handled in this game. With the combination of prestige, rpi, sos, and season outcome. The only way I can view this is that you feel a 20 win team is deserving of more even if they're not a great team. I disagree. Wherever they land after all numbers are calculated, is where they deserve to be. If 20 wins doesn't get us the rewards we want, aim for 18 wins and a much higher SOS next season. Winning games doesn't qualify a team to be ranked higher if the wins aren't quality.
6. That's just self discipline. If you want more money in RS2 just save more money. I realize that doing it yourself only, wouldn't affect all the other teams in the world, but either way I don't see why this change would affect anything good or bad. If we strike out early as coaches, we only have ourselves to blame. Not the game.