Or f*ck, for that matter, get rid of the players altogether. We will get a certain amount of "recruiting" points, we allocate those towards attribute units, the "coach" that spends the most points gets the attribute numbers he wants, plug them in, role the random number generator, tell us who wins. Sounds good, and simple.
Then we don't have to worry about little things like does the WR actually have high rating in HND's, or is the RB strong enough to even carry his helmet around on his head, or any of the other stupid-a$$ things going on now with this engine.