Posted by mullycj on 11/1/2017 3:33:00 PM (view original):
Posted by pkoopman on 11/1/2017 3:03:00 PM (view original):
Posted by mamxet on 11/1/2017 2:58:00 PM (view original):
it is also about WHEN you find out that you are losing these guys relative to the recruiting cycle - as a matter of gameplay, 3.0 changed fundamentally the relationship between the EE timeline and the recruiting timeline. There were always EEs and some teams had a lot and some teams had unlikely EEs happen to leave.
Its not about the EE - its about the relationship between the timelines
That’s fair, and I’d be all for having them announce earlier - without resources. But as long as recruiting is a commodity game based on a system of using resources to bid for talent, elite talent should never be easy to replace.
Why are you scared of giving SOME coaches resources for player? You are right they are commodities.
No one said they should be easy to replace.
They should be hard to replace.
They should be hard to replace for EVERYONE equally.
I'm sorry some coaches need a handicap because they aren't as good. Those are the breaks.
Suck it up buttercups and have everyone bid for "commodities" on an even playing field.
They are hard to replace for EVERYONE equally. Everyone plays under the same conditions and probabilities. That’s equal.
You even get the same resources, you just don’t get them until later. So you have to target some late recruits, and you have to use your APs judiciously in the first session.
What I don’t like about handing out resources for early entries early is that it reduces competitiveness. It narrows the range in which teams can compete for a recruit. It’s already a gamble for a B- team to stick on a recruit when an A+ shows up. If the A+ is going to have resources for 6 scholarships instead of 2, now it can overwhelm with APs, and it’s suicide to challenge them. So more top commodities are going to go unchallenged for, and that is a fundamental flaw in a commodity game.