I hate the fact that everyone gets a flat amount of cash despite your postseason, conference, etc. BUT- I will ONLY address my thoughts on scouting here
:
1- I really like the proposed changes for scouting. I have always thought it would be beneficial for the game to scout for awhile before actually putting recruiting cash down on players. If I'm 50/50 btw two players, why should I have to wait until "recruiting" begins to find out one runs my o/d and the other doesn't?!
2- I think its much more realistic to have "hidden gems" scattered throughout the landscape that are harder to find. Thanks for addressing this. IRL, kids who don' t have money can't afford to get noticed at all the camps. Other late bloomers don't look great until their senior season & flourish in college. To fully address this situation, add more high potential mid level recruits throughout the recruit generation. This will even out the game, allow scouting to be more meaningful and important, and allow a good B level coach to jump into the A+ prestige by season four of a few well scouted and developed players.
3- Drop baseline prestige if you want better equity and opportunities for success from traditionally lower level programs. They still have to earn it... it just makes it doable. Sorry. This is about scouting. My bad. This is a fairer way to equalize the game that punishing mega conferences through socialistic everyone gets the same amount! Punish underperformers in mega conferences... share revenues more fairly (higher taxation to extend the socialism metaphor)... and allow Deleware state to earn and keep a higher prestige while killing 2-24 Virginia's prestige.
4- Early Entries. This is a
big deal. A V
ERY big deal to a small number of great coaches/ teams. But NOT
necessarily in scouting.
* My Georgia Tech team has won a lot of recent national championships. And every year I have had 3-4 early entries. And I rarely have a single senior. This year I have 1 SR and 1 JR. Same thing the last few seasons. I would have little scouting money but I know I will recruit 4-5. I do every year. From a SIGNING PLAYERS perspective, this is a HUGE issue and will absolutely kill successful teams unless we implement a system for over-signings and pushing out players listed high on the projection report. You almost need an allowance for "on the fence" or higher players (I currently have 8 players on the list, 6 underclassmen). From a SCOUTING perspective, though, it doesn't necessarily matter. Most teams that lose multiple EE's only recruit top 100 players... which everyone can see. So who cares. It won't effect my scouting much at all assuming I can see and do scouting on top 100 players.
If I can't scout their potential at all- that will be a huge issue, especially since most of them will be highly sought after and signed early. This would be an over-correction and absolutely kill good teams/ coaches. Can you imagine if Coach Cal (without cheating) was not allowed to sign top players until after the season (when underclassmen declared) when every good senior already committed somewhere? That would be ridiculous. The only solution I see is to "push out" a random number of projected NBA players.
Example: I have 6 "on the fence" or better underclassmen plus one senior. I get senior scouting & recruiting money & I decide how much more I want. I decide to "push out" 2 so I get 2 more "recruiting & scouting slots/ money" during the season. If 3 or more declare, I get the extra money at that point. If only one naturally declares, the system automatically takes one more randomly from the projected report and makes them go NBA. That hurts me as I'd rather have the NBA ready player, but its a gamble I have to take similar to real life. This method would not kill great teams but serve as an equalizer, which it seems you are trying to achieve with this update. Most good coaches are OK with some equalizers, but once you start penalizing good coaches with socialism (everyone gets the same cash regardless of your conference, success, etc!), we will move on as that's ridiculous and not comparable to real life.
5- 4 levels of scouting is too much in my opinion.
Have multiple levels... I like that... but when we get to then end, can we have levels like:
guard offensive skillz (speed, bh/ pass; per); guard defensive skillz (ath, def, ?) ; big guy offense (lp/ per/ ath); big guy defense (ath/ def/ rebounding/ block) ; physical skills (ath/ speed/ dur/ sta). I don't care if my pg prospect can't block shots or rebound necessarily. And my center doesn't need bh, or per necessarily.
6- New players not getting a fair shake at recruits...
* You should be able to sign up for a SIM in a world at any time during the current season (you would not be able to game plan, etc) for scouting and recruiting purposes only.
* If you plan on leaving your current situation, you should be able to make that known at any time during the current season as well. If you have seasons left, all programs scheduled to be abandoned by existing coaches OR all sim's should be available to sign up for... but again, you can only scout and recruit the new team.
Example: I am at d1 Yale & want to move up to an empty Penn State team I qualify for (based on current prestige/ reputation points). I click a button on my home page telling Yale I am leaving at the end of the year. It doesn't affect game play at all this year & I still run the team. I qualify for Penn State and "sign up" for them because I've paid for next season already. That year, I RUN the Yale team, SCOUT AND RECRUIT the Penn State team while not doing any game play. A D2 team sees my Yale teams as empty for next season, and they can abandon their team for my YALE and start scouting and recruiting there while game-playing the d2 school. New coaches and "warm up" to the game by signing up for an empty d3 team watching gameplay from a distance and scouting/ recruiting.