Quote: Originally Posted By shawno_boy2 on 10/30/2008We oughta look at a few real life examples before making judgement.
no
in real life the guy you pay 239 for would probably have no problem playing 35 mpg for a season, he just didnt
but that's not what you pay for in the sim - part of what you pay for is minutes potential - it is part of the salary valuation equation
typically it is an imbalance in salary valuation vs actual sim effectiveness that creates competitive imbalance and 'glitchy' behavior - so for instance if minutes potential is part of the salary equation and yet the sim does not fatigue players properly it creates a situation where we are overpaying for minutes
the solution: either relax the salary weight for minutes (which I dont think anyone wants) or make the minutes count