Uptempo and Player Fatigue Topic

Is there any evidence that the sim engine accounts for offensive tempo when determining fatigue? All else being equal, is an uptempo minute just as tiring as a slowdown minute? Or is fatigue strictly based on quantity of minutes? TIA
5/8/2020 3:04 PM
tempo has no effect on fatigue. 102% RL minutes / 82 = number of minutes per game a player can play without fatigue.
5/8/2020 7:17 PM
Posted by ashamael on 5/8/2020 7:17:00 PM (view original):
tempo has no effect on fatigue. 102% RL minutes / 82 = number of minutes per game a player can play without fatigue.
what about the converse ?

I'm thinking purely total possessions, and how fatigue might affect any given possession,
Or even a sequence of possessions (as is true in some sport simulations).

Of course an 80-90% fatigue stud might still be way better than anything on one's bench

5/8/2020 9:24 PM
Posted by thohoops on 5/8/2020 9:24:00 PM (view original):
Posted by ashamael on 5/8/2020 7:17:00 PM (view original):
tempo has no effect on fatigue. 102% RL minutes / 82 = number of minutes per game a player can play without fatigue.
what about the converse ?

I'm thinking purely total possessions, and how fatigue might affect any given possession,
Or even a sequence of possessions (as is true in some sport simulations).

Of course an 80-90% fatigue stud might still be way better than anything on one's bench

Not following you at all here.
5/9/2020 5:59 PM
Uptempo and Player Fatigue Topic

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