Rogelio - I think the problem with your opinion is that (1) recruiting budgets are so tight and (2) recruiting cycles go by so fast. If the impact of this problem was less, I might buy into your thinking. But this had a pretty big impact for me in recruiting. And as I noted earlier, I'm in the top D3 conference in Allen that provides me with an extra $5,000 in recruiting. Without that cushion, the problem would have had a devastating impact.
While I was going after players that were refusing me, my dropdown targets were getting scooped up by other schools. I could enter battles for those recruits but I have less in the war chest to do so. (And in most cases I was at a geographic disadvantage that discourages battles, but that is a somewhat unique situation of me being in Maine.)
If everybody had to play it slow, like CS suggested to me, it wouldn't be a bad thing to have the random recruit refuse you. You would have plenty of time to go after other targets and the loss of minimal resources wouldn't be a big deal.
But as it was for me, I payed it "fast" in going after two recruits that rejected me and I lost $4k in the process. With $5k extra and four open scholarships, I was able to rebound pretty well even though it was annoying to lose my targeted dropdowns to other schools while I was involved in a dialog with CS.
But if I had only one scholarship, my rejects would have blown my budget. Assuming I scouted states, my rejects likely blow the budget for two open spots. I was lucky to have extra cash due to my open spots and kickass D3 conference. For other schools, they'd be completely screwed.