Posted by pkoopman on 4/20/2017 9:02:00 AM (view original):
Posted by poncho0091 on 4/20/2017 12:01:00 AM (view original):
Posted by pkoopman on 4/18/2017 11:33:00 PM (view original):
Posted by poncho0091 on 4/18/2017 10:31:00 PM (view original):
There's no hoping for anything. I'm just stating a fact and using an appropriate and relevant example. I'm glad to see as usual, when you see facts, you consider it whining.
You aren't stating a fact, you are using a cherry-picked factoid of questionable significance (seeming short-term reduction in world populations) and presenting it as validation for your own preferences. The fact is that while people did leave, as is always expected with significant tech/platform updates, it has also started attracting and retaining new users again; fact is that while some clearly still pine for the days when you could clearly tell when you were "ahead", and recruiting was as simple as staying out of battles with higher prestige teams with more openings, many others are enjoying the hell out of 3.0, the increased battles, and the increased fluidity.
The fact is, you are still whining, clelarly upset that your opinions and preferences aren't more significant to more people.
Not sure how it's questionable. World populations have significantly decreased. There is nothing cherry picked about it. Guys like you talked about how the new game would drive in new players in droves. I'd like to see your evidence of attracting and retaining new users. Are you talking about the ghosted DIII programs from FREEHD? How many new users do we have, and how long are they planning to stay? If there was a cherry picked fact based on short term data, your assertion is it. Losing 100+ season coaches so you can gain 1-2 coaches who might stay 5 seasons is a failure.
I don't need validation. World populations make the real statement. I don't need my opinion to be more significant to more people. Again world populations speak volumes and a large population of the forum would support the statement.
Again let me clarify for you. I'm not holding onto any rollback hopes, but there's frustration when they wasted time scrapping a system that was not the issue. The same complaints people had then, people still have now. Instead of using that time to create an inferior system, they should have used it to fix design flaws in the game. If they are going to waste time revamping the system for this new, bigger, better update, then they should be committed to actually making real improvements and providing the necessary support to make their update work.
You're making up conversations. I certainly never said anything like "attract new players in droves", and I don't recall that from anyone except people like you who have always insisted that traffic must be the barometer. What I've said is that internet fantasy sports-based simulations are a very niche market, and this site was *never* going to get all that big and still retain a compelling game for its niche market. I also said that the game already had a serious retention problem for new users. I also said the only people who had a good view of the interest and bottom line of the operation are WIS employees.
I'm not compelled to like or dislike any game because of any criteria apart from actual gameplay. I like 3.0 a *lot* more than the previous version. That's not true for everyone, and a lot of the guys who ran (not necessarily paid for, remember, but ran) a dozen teams didn't like the changes. I don't care what other people like. If I enjoy it, I'll keep playing. If I don't, I won't. Argumentation into things you have neither good vision, understanding, or control over, like site traffic, or total world populations, is a waste of time.
Your biggest miss in this entire thing is that you like the new game and don't want changes, but unfortunately, traffic is a barometer, virtually the only barometer we have to measure the current success of the game. You forget this is a business who's ultimate goal is to bring in new customers and make money from as many customers as possible, not keep pkoopman/shoe3 happy. If 5 people think one game is the greatest thing on earth, and 100 people think a different game is better, then the 5 are in the minority, and the 100 (traffic) should be your target audience (if you want to make money).
You state it is niche, which means its going to be difficult to bring in new people which of course is going to lead to population stagnation. Our stagnation was not a result of a bad game (although there were improvements that should have been made), but of poor advertising and as you said, a niche market. If you start out with a 2500 coaches across all worlds, and end up with only 1500 with no intention or hope of replacing that 1000 coaches or a plan to increase revenue in some other form (like raising prices), then you have failed as a business.
You can keep talking about people who played for free and ran, but you miss the point that by those guys leaving, someone else is now playing for free, and less people overall are playing which means less money for WIS.
4/20/2017 8:50 PM (edited)