As of right now, I feel like the current way HD has its recruiting set up is cool and fun for current users BUT, for new users is just simply not the way to go in order to bring in new people or to incentivize many coaches to return to the game or add extra teams in new worlds. At the end of this day, this game is all about team building. I know this doesn't apply to everyone and that's perfectly fine, but I know that a lot of us (including myself) love the aspect of recruiting our own players and watching them grow. I personally do not feel any kind of success from teams that I haven't recruited for, it's fun to coach a winner but it just isn't the same in any way.
So what does this have to do with new coaches or coaches who are looking to add a new team? Well as it stands, you can't begin to recruit your own players until the season is well underway and you don't get to coach those players for a full season. In my opinion, that is a big problem. I don't think I should have to wait a full season before I am able to bring in my own guys, especially if you are taking on a rebuild project. And yes, as of right now, things do not seem as bad because of the emptiness of the worlds. You can basically find an NCAA tournament team when you sign up so waiting for that full season isn't as horrible (I still personally am not a fan at all though). This problem though will only get much larger if this game were to scale. If an influx of new users were to come in and stay, then suddenly those NCAA Tournament Jobs you can sign up for to wait one season until you bring your own guys in could become absolute rebuilding programs that have low prestige and next to no talent, a much much less desirable situation. I already do not think its fair to ask a new user to pay for a full season before they can actually coach a guy they recruited, add in what will happen if this game picks up and I just don't see why new users would ever pay even 5 dollars to just get their butts kicked all year as they are also trying to learn an entirely new game. (This did take place when the worlds were full back in the day but again I feel like recruiting to begin the season was the saving grace there).
As for the system as a whole, I'd like to hear what people think about how recruiting is set up now for new users. When I first started playing this game (like 20 years ago but I remember) what hooked me instantly was the team-building aspect of Hoops Dynasty. That will always be my favorite thing, recruiting my own players, watching them grow and hopefully succeed and by taking away recruiting from new users, you take away the chance for them to recruit their "own guys" in their first season, the one season that usually makes or breaks whether they stick around. I think that's important, what do you guys think?
SIDE NOTE
Something I feel should be fixed immediately is the job selection screen. Currently, when it comes to recruiting and scholarships, it is not only confusing for new users but for returning users it's misleading. A very simple note under the help section on this screen explaining that if you apply and are accepted to a new job then you are able to recruit in the 2nd cycle while if you sign up after coaching changes then you are unable to recruit at all would instantly clear up how the new system works. The current system (again especially for returning coaches of previous versions of HD) can make it seem like you have those scholarships to begin recruiting with right away. That's exactly what I thought when I returned to the game years ago and ended up just not even paying attention to my team because I thought I was going to be recruiting 5 players and instead was left with a subpar team.