Recruiting just drives me nuts. Topic

I think that is because of the lack of humans in the Div.  With a lack of humans SIMs are finishing hwith better records and thus getting better vixion and prestige.  Think about it.  IF there were zero humans in the Div SIMs would be looking at the top picks.They go after the best people they can see and have no budget or distance penaltys.  If the top QB in the recruit is in Hawaii and a team in NY wants he just goes and gets him.  This system may work when worlds are full of humans but now it doesn't.SIMs are no longer in the 80 to 150 bracket in rank.  Some are ranked in the top 20.  So they are seeing recruits like they are a top 20 team.  Consequently not only are all of the mediocre players SIMed but good ones too.
8/21/2012 8:28 AM
Let me add a little comment to this, that is particular to the current Heisman recruiting cycles.  This is my toughest recruiting session in my 30 or so seasons playing GD.  I'm not battling SIMs (and have not taken on one in many seasons), but the overall recruiting picture seems very tough this season for some reason....and that is different than my previous 6 or so seasons at Kentucky Wesleyan.

Grindi, in this particular case, it might just be one of those "random" things in which all the SIMs lined up perfectly on all the good recruits.  I have pretty good vision at Kentucky Wesleyan and still had a boatload of SIMS on guys I initially was looking at.  There were no SIMs on the real studs, but definitely really good players.

I still believe that the way SIMs recruit and their impact on human coaches should be reviewed by WIS, but only AFTER GD 3.0 is rolled out.  There is a valid issue here that needs to be discussed, but it is secondary to improving the engine.
8/21/2012 9:13 AM
Posted by harriswb3 on 8/21/2012 9:13:00 AM (view original):
Let me add a little comment to this, that is particular to the current Heisman recruiting cycles.  This is my toughest recruiting session in my 30 or so seasons playing GD.  I'm not battling SIMs (and have not taken on one in many seasons), but the overall recruiting picture seems very tough this season for some reason....and that is different than my previous 6 or so seasons at Kentucky Wesleyan.

Grindi, in this particular case, it might just be one of those "random" things in which all the SIMs lined up perfectly on all the good recruits.  I have pretty good vision at Kentucky Wesleyan and still had a boatload of SIMS on guys I initially was looking at.  There were no SIMs on the real studs, but definitely really good players.

I still believe that the way SIMs recruit and their impact on human coaches should be reviewed by WIS, but only AFTER GD 3.0 is rolled out.  There is a valid issue here that needs to be discussed, but it is secondary to improving the engine.
I agree, recruiting should be the next "needs to be fixed" after the game engine rollout.
8/21/2012 11:16 AM
I to agree with you Harris.  I'm not saying eliminate that aspect I;m saying it is flawed and needs to be fixed.  I think that when it was designed in, the designers didn't take into account what would happen if the worlds emptied out. 

As for the comment about WE earlier, that is right on the money.  At DIII and DII Potential is the key.  WE unless it gets down into the 20s I don't even look at.  When it gets below 30 though, if you don't play them from the start their growth is unproportionately less by far than anything above.  So if you are looking at a guy with say 25 WE he better be a stud to start with.
8/21/2012 11:24 AM
That was interesting.  I just looked at YATZRs to see how many guys Mercyhurst, the SIM team I am battling, has yellow or Green.  He needs 16 recruits.  We started signing at noon Sunday.  Yesterday he still had 32 yellow or green.  That's a lot of recruits.  I've never had that many yellow or green at one time.  I updated just now and he has 12 signed.  3 are OLs which is what we are fighting over.  This guy would give him 9 total.  He has 3 recruits yellow.  Which means this guy will probably go to him.

Now if you take him as typical, then look at the big picture of every SIM having twice as many yellow or green after signing starts, you can conclude that after the first SIM only cycle they had at least that many and probably half again as many more that were red,  I don't know how many total recruits there are and I don't know the amount of SIM teams, But I know that is a boat load of freaking recruits that are red after the first SIM cycle.
8/21/2012 12:56 PM (edited)
Yep the SIM got him.  Go figger. 
8/21/2012 9:53 PM
Hopefully WIS does not read this thread when considering changes.
8/21/2012 10:22 PM
Posted by tcochran on 8/21/2012 10:22:00 PM (view original):
Hopefully WIS does not read this thread when considering changes.
+1 or more.
8/21/2012 10:39 PM
Posted by tcochran on 8/21/2012 10:22:00 PM (view original):
Hopefully WIS does not read this thread when considering changes.
Yea heaven forbid that some people can see a problem and discuss it while others only wish to flame someone.  I used to think you had a brain.  Just shows I can be wrong at times.  Badaxe,  I still don't like you.  Youre a jerk.
8/22/2012 12:28 AM
agree with you grindi about SIM recruiting, but I've lost to SIMS that were human run the season before and also to SIMS that were 3-10 the last 5 seasons. It seems lately in DII and DIII that SIMS are way to strong. When I first started a CV would knock a SIM off 9 out a 10 and always on the 2nd try. Also I never had a CV refused by a recruit concidering a SIM. Did they do something in the last update. I know there are some in here that like SIMS being stronger cuz its better competition, but I bet if it cost them a playoff spot by losing they would change their mind. I for one don't like wasting my money and if I am the better team I should win. I don't rebuild LOL, so I don't ever expect to lose to a SIM .
8/22/2012 7:04 AM
Posted by grindi on 8/21/2012 12:56:00 PM (view original):
That was interesting.  I just looked at YATZRs to see how many guys Mercyhurst, the SIM team I am battling, has yellow or Green.  He needs 16 recruits.  We started signing at noon Sunday.  Yesterday he still had 32 yellow or green.  That's a lot of recruits.  I've never had that many yellow or green at one time.  I updated just now and he has 12 signed.  3 are OLs which is what we are fighting over.  This guy would give him 9 total.  He has 3 recruits yellow.  Which means this guy will probably go to him.

Now if you take him as typical, then look at the big picture of every SIM having twice as many yellow or green after signing starts, you can conclude that after the first SIM only cycle they had at least that many and probably half again as many more that were red,  I don't know how many total recruits there are and I don't know the amount of SIM teams, But I know that is a boat load of freaking recruits that are red after the first SIM cycle.
This gave me a question on SIM recruiting (which may add to their unfair advantage) - In DIII - how much would it cost a human to have 12 players signed AND a backup list of 32 yellow/green recruits? I don't think I would have the money to scout that many recruits. I realize that before signing starts the SIMs are assigned onto players giving them multiple yellow or green players to start - does that count against their recruiting "budget"? When I battle against a human, I can guess about how much cash they have by # of scholarships + a little more. I should be able to do that against SIMS - without SIMs having an unlimited budget.

Recruiting for the SIMs could be more aggressive for SIM teams who don't have enough players (4OL - offer recruit Fr Start - must be equalled by human) but they shouldn't have more recruiting budget.

Needs to be revised.
8/22/2012 11:18 AM
Posted by grindi on 8/22/2012 12:29:00 AM (view original):
Posted by tcochran on 8/21/2012 10:22:00 PM (view original):
Hopefully WIS does not read this thread when considering changes.
Yea heaven forbid that some people can see a problem and discuss it while others only wish to flame someone.  I used to think you had a brain.  Just shows I can be wrong at times.  Badaxe,  I still don't like you.  Youre a jerk.
Of course he has a brain, Mr. Silly Pants.  How do you think he formulated his post?

You're the flamer!
8/22/2012 11:23 AM
Posted by partyrock on 8/22/2012 11:23:00 AM (view original):
Posted by grindi on 8/22/2012 12:29:00 AM (view original):
Posted by tcochran on 8/21/2012 10:22:00 PM (view original):
Hopefully WIS does not read this thread when considering changes.
Yea heaven forbid that some people can see a problem and discuss it while others only wish to flame someone.  I used to think you had a brain.  Just shows I can be wrong at times.  Badaxe,  I still don't like you.  Youre a jerk.
Of course he has a brain, Mr. Silly Pants.  How do you think he formulated his post?

You're the flamer!
I've never liked you party so it's good to know I can still get you to waste your time coming on my posts with useless nonsense.  If it weren't for you idiots flaming I probably wouldn't post.  After all trolls have to eat.  I just send out the chum.
8/22/2012 11:46 AM
Well, aren't you being a Mr. No-Fun Poopey-Pants!  All this time I thought we had something special.
8/22/2012 12:05 PM
Recruiting now is so easy it's a joke.
First time I played in Heisman-less than 1/3 of the teams were sims. So most of the battling was against real owners. Now the situation is reversed with at least 2/3 being sims.
First time (S4 or something like that), the team had about 5 wins in 3 seasons. This time (starting S61 or S61) I wanted a rebuild and took over a team that had been run by a sim for a while. The recruiting (without using any recruiting tools) is just to easy. If someone is having problems-then they need to changeup what they are doing.

One thing I noticed people do-is go way outside their area. To me that is a recipe for disaster. You go outside your area into someone elses area-your just begging to be slapped. Not to mention the amount of extra $ money spent if it's against a sim.
8/22/2012 2:30 PM
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Recruiting just drives me nuts. Topic

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