Posted by MikeT23 on 11/16/2016 9:47:00 AM (view original):
Yes, that excuse will be used again. Happened in HBD. Sucks but it's a reality.
Long-time owners tend to take "ownership" of the game. While their opinions should certainly be valued, WifS has to sell product. Sometimes changes will NOT benefit the experienced owner but the intention is to bring in new owners.
WifS is an internet community. I certainly enjoy an active chat. But, from what I've gathered, the HD population has been on the decline for some time. The changes were intended to reverse that trend.
Soccer was OK. But, like most games, the SIMAI is inadequate. I was terrible my first season. By the 2nd season, I only lost to human controlled teams. That said, WifS users has declined dramatically over the last 10 years.
Personally, I think the long-term owners would still be the cream of the crop. My perception is they KNEW when they'd win a recruiting battle and that has changed. My opinion is they SHOULD know with some players but there has to be some who aren't sure things because of the most resources. The 18 y/o mind of a player who has been BMOC for 3-4 years is not that easy to read.
The "didn't know the code" is a little more nuanced than that. Mike, I think we are pretty close in our preferences and expectations, so this should make sense to you. My first D1 job was Grambling St in Allen. I would actually be happy playing at a mid-major level, if I felt there was a path to building a good team that didn't involve a process that felt like gaming the system. When I moved to Rutgers, I sent in a CS ticket just suggesting that the one thing that would really improve playability at the mid-major level is if players had preferences and made intelligent choices beyond who threw the most recruiting cash at me. Some players are going to want to go to Duke, because Duke. Some will look at their 2017 class and not see much opportunity to shine, and look at South Carolina or Western Kentucky instead. The response was better than I expected - it was, to paraphrase "That's a good idea, Paul, and something we've been considering. The problem is that we can't just manipulate the existing code to include that level of nuance, we would have to completely re-build. That's not out of the question, but it may be a few years away. In the meantime, thanks for your blah blah blah..."
I'm not a programmer, so I take them at face value. I assume that big changes, like the job hiring project they have said is their next priority, will take quite a bit of internal testing. To be honest, I don't think an open beta was a good idea, in hindsight. And it's not that Seble didn't listen to anyone. On the contrary, the biggest problem was that there were too many voices in his ear (some of whom now openly admit to basically wanting to sabotage the whole thing) and he was maybe listening too closely to too many people, and too quick to change course, without waiting to see how gameplay would adapt.