Here’s where people have a serious misunderstanding about how a multi-player game works. Full isn’t ideal. If a world is full, you have a ton of dissatisfaction. Players paying for the game need to feel like they *can* be competitive. 2.0 D1 generally featured the same 15-20 teams in the Elite 8 every season. It was winner’s ball, and it took way too long to be eligible for those clubs, to say nothing about how much money you had to invest once you got to a big 6 doormat to try to rebuild it in a full conference.
The best and ideal version of this game is a D1 that is half to maybe - maybe - 2/3 full. Every big 6 conference at 8-10, a half-dozen mid-majors at 5-8, and the rest at 3-5. Everyone can feel like they are a season or three away from competitive at any given point. There should always be some big 6 jobs available for those who want them. But people should be able to build a “dynasty” from anywhere, though instead of 6 titles in 8 seasons, “dynasty” should be more like real life, where a team like UK gets 7 Sweet 16s and 2 title game appearances in a decade of seasons.
If D1 is functional and competitive, and people aren’t being artificially held back or blocked, it’s *always* going to be more full than lower divisions. Always. That’s healthy. There’s no reason to even have D3 in a college simulation, other than the short-term money grab at the beginning of a world, where everyone is trying to crawl all over each other for the plum positions ultimately in D1.
D3 should be a F2P sandbox with no credits. Then cap to your heart’s delight. As long as people are getting credits for dominating the place where new players have to start, caps are a non-starter.
4/27/2018 10:38 AM (edited)