... Oh, one more question (sorry) ...
Just so I understand for future purposes, this "possession penalty" is by individual player, not by team total shots, is that right? In other words, if I build a team of hot potato players (usages < 10%) around Kobe and his 39% usage rating, should I expect to see Kobe's FG% impacted negatively as a result of taking more shots than his average even if total team shots are within normal range?
If so, how does it work? Does his success rate decrease with each attempt above his average, or is there a blanket adjustment once he reaches his average attempts? Also, is his fatigue effected by additional shots, or is that strictly a function of minutes played?
Or am I asking for too many Sim secrets, and if I don't stop prying can be expecting a visit from Guido the Sim Pimp and his brass knuckles?