Chester,
I get what you are saying with the gambler's fallacy. That's the situation where you say something is due to happen soon because it hasn't happened yet when the odds of it occurring are unchanged. That isn't really what I was saying. In fact, I was arguing against the reverse of the gambler's fallacy where you assume something can't happen just because it hasn't happened yet. It is equally false. In any case, the situation you were describing was a single game situation. I don't see how sample size complaints come into play there.
Chester and Ashamael,
I'm sure you realize there is a big difference between stat normalization and the outcome of a game. Yes, WIS is a simulation engine, but it is also a game. In simulation terms, yes, ten games is too small a sample to suppose that the statistics generated would match the expected averages. But in terms of playing a game, who cares? The stats are as likely to vary positively as negatively. The sim's regular season does do a sufficient job of removing the weakest teams, and then if you need a little luck to get through the playoffs, then that isn't exactly unprecedented among real life teams. People complain about the times they are upset, but what about all the other playoff series that go their way? I don't have official stats, but I would hazard a guess that most seasons are won by one of a group of elite teams during that season even if one or more elite teams fall early in the playoffs.
"Should" is a misleading term in this context. The team with better rebounders is expected to have more rebounds each game in the statistical sense, but there is no guarantee that they will. In the end, the stat base only represents probabilities. And again, speaking up for randomness, that is how it should be. The game becomes stale if you can always predict the result in advance. It is that staleness that overly infects the sim at present as I indicated above. (Note, of course, that there are other ways to win the "battle of the boards". For instance, a team that shoots significantly better than its opponents will generally outrebound them too just because there are many more boards available at their defensive end - where they have the advantage even against the best rebounding teams - than at their offensive end.)