Quote: Originally Posted By snake_p on 1/25/2010
Quote: Originally Posted By shoeless joe on 1/25/2010Well, this is essentially the same predicament a new coach finds himself in in GD ... and HD ... and HBD ... and presumably the auto racing game ... more knowledgeable coaches with bigger budgets and better starting points each season, and untrustworthy advice in the forums.. Therefore, I also find it hard to argue with this.
Quote: Originally Posted By cosborn on 1/23/2010I find it hard to see how one can argue with this. A team started in season 1 has a nearly insurmountable advantage over a team started in season 7. Yes, one can read the forums, but there is contradictory information in the forums. And the quality of advice varies. A newbie can't be expected to discern which advice to follow without having played a few seasons.
And BTW - there are numerous owners in all three of my current leagues as frustrated with the game as me. And NONE of the issues now cropping up were that hard to predict. With established teams having large stadiums, set squads, and new teams starting EXACTLY as they did in season 1, what did anyone with a clue think might happen? Competitive balance? I hope not, because if that's true, there is a much deeper problem here than an ill conceived "fix" and poor marketing.
Yes, a seasoned player could take a new team and make them competitive in a few seasons. But only because they have experience in what works. I've read that this game is a money management game and the best teams are the ones that balance spending on salaries, stadium and scouting the best. Finding this balance is not something that comes easily. It takes trial and error. Add to this the distinct disadvantage that a new team starts with a stadium of 5000 when most stadiums in an established league will exceed 20,000 and maybe 30,000. A newbie just can't keep up with the revenue available to established teams.
It seems disingenous to argue that new teams entering established leagues aren't at a signficant disadvantage. And yes, a good game player who diligently researches the forums might be able to build a competitive team. But how long will it take? How long does someone endure 12-0 beatings or frustration of being outbid on free agents because they can't generate the same revenue that teams with 30,000 seat stadiums do?
And since new coaches grow up to win National Championships in GD ... and HD ... and HBD ... and presumably the auto racing game, I would predict the same will happen in FCD. In fact, I believe that every NC winner in each of those games started out as a new owner at some point. And you will find it hard to argue with that.
That's just not true, Snake. In HBD, you take over someone else's team that they've been working on. In 95% of cases, there are SOME pieces in place that you can use, either in the majors or the minors. Also, you get to look at the available teams before you select one, so you know what you're getting.
In GD, you also take over an existing programs, one that has either been run by another coach or the Sim, but which has some base of talent to build upon. And you get to see what situation you're getting yourself into.
In FCD, you start with, essesntially, nothing usable at all. That's an enormous material difference. Going 5-9-24 with a -50 goal difference is not comparable to a typical 1st season experience in the other games.
I would add that, in HBD, with the draft, IFAs, minor league seasons and playoffs, there is a lot more going on to keep your attention if you do end up with an uncompetitive team in season one. In FCD, all there is to do is check in daily to spend yesterday's revenue on stadium, and then wait until the next season's Free Agency. In GD a 1st year coach is learning complex gameplanning. There's very little to be learned in this game about formations by constant 4-1 butt kickings during season one.