1. Can only recruit from one designated state. (I think this state should probably not be their home state and should be about 100 recruits deep and preferably pretty far away—maybe Michigan?)
This one will give you about 100 recruits, 1/3 or so of which are D2 quality. It will be TOTALLY RANDOM how good these players are, and what you can recruit talent-wise will vary on a year to year basis. So you have a random sampling of 25-40 recruits you can get every year. We could alternatively make this a big state, like NY, that was on the TOTAL opposite coast so that you had to deal with distance in recruiting. You can play any gameplan you want.
2. Can only recruit foreign born players.
It looks like there are about 50 international players on the D2 list and another 20-30 which would drop from D1. You would have a slightly larger talent pool than above. You will have to deal with EXTREME distances and no FSS. You can play any gameplan you want (provided you have an assistant coach that can translate).
3. Can only recruit SGs. (It is my feeling that it might be ‘too easy’ if someone got SF here, so I think SG and PF are the two positions that should fill an entire team—you can get versatile ones for sure.)
I have NO idea how if this will yield a better team than the qualifications as above. You'll have ~20% of the recruiting pool (obviously) and "plenty" of talent to work with and no other restrictions-- however, you'll have to find a SG who can play downlow, and you might suffer from the positional disadvantage thing. You can play any gameplan that you want.
4. Can only recruit PFs. (See above)
This is the same as above, except you'll have to find PFs that can handle the ball and have a little speed to them to play your guard positions.
5. Must have all starters average over 35 minutes per game (actually, we could make this 37 or 38 minutes, basically everyone must play only 1 deep at all positions—lots of slowdown + high stamina guys needed!).
Here, you'll be able to recruit whoever you want obviously but your gameplan will be messed up because you'll be only 1 deep at every position (additionally, you'll have anyone but your starters complaining about playing time!). You'll have to figure out a way to counter the fatigue factor (or, rather, you'll just have to deal with losing a lot of your players potential when they're really tired).
6. Must set EVERYONE to +2 (would this be more fun with +2 or -2? I feel like it’d be too easy on +2, I mean you could just set your distro to only guards and recruit role playing big men to rebound, anyone think this is too easy?)
This one might be too easy, thoughts? Seems like you could just go all distro to your guards and have them jack 3s. Counterpoint is that everyone is going to be able to play +5 vs you, but will that even do anything?
7. Must recruit only players below a 15 durability: I did some research on this one, it looks like only about 30 or 40 players from each recruit generation will meet this criteria (obviously, he has to practice conditioning, so durability will increase—but each recruit must start with 15 or below). So, he’ll have a small player pool (although that player pool will likely be diverse and possibly even talented) AND it’ll be likely that a bunch of his guys get hurt! (or, as ‘likely’ as that can be, as durability starts to matter more.)
Very small player pool + awesome hilarity when you have 2 season ending injuries. Nevertheless, being able to recruit any talent you want (technically), and any position, and being able to gameplan any way you want should be the positives to this one.
8. Coach must not practice any O or D (really unsure how big of a deal this is, I feel like in the old engine people used to say that they’d randomly play a different D than that practiced and it worked fine, that’s not that case though anymore, right?).
Heh, this one is crazy, Even if you recruit guys that played your O/D in college, you can't practice it at all so they'll max out at a B or something, right? And if you can only recruit guys that are familiar with your O/D, your player pool will be very small to start with.
9. All FT shooters must be an F (Stone Fs, they could start at a D- but you’d have to practice no FT shooting and not play them until they reached F).
Again, not sure how much this will mess with a team. First off, I sorted for FT % and it looks like you'll have about 20 guys starting off at the D2 level with under 55% FT shooting in HS. Another 5-10 will probably drop from D1. This is a small player pool, but again, you would be able to recruit all 5 positions and play any gameplan that you want. Also, you are going to be HORRENDOUS from the line (and you cannot practice FTs, we could say that they must be D and below to start and you absolutely cannot practice FTs (so they'll get worse!).
10. Everyone’s first name and last name must start with the same letter (Self-explanatory; lots of Larry Landers from Sidney, Nebraska! [on all 5 of my teams, Larry Lander is the only player that meets this criteria!])
So, I did some research on this: out of my small sample size, I found 5 out of 100 players with the same letter beginning their first and last name. This makes sense, despite the small sample size, because technically it should be 1 in 26 that this is the case (you always have a letter to begin your first name and there are 26 possibilities to begin your last name, easy math is my favorite kind!). However, it's a little more complicated than that because some letters are more likely than others (R and J, for instance) to be in both your first and last name, so 5% or so sounds about right. Given that, I figured based on some rough calcs that there are about 5,000 recruits generated every year. Roughly 2,000 will be "D2 quality." So, about 100 players are at your disposal (in theory). However, who knows what kind of talent there will be or where it will be located. You'll be able to recruit all 5 positions (assumedly, but Garrett Granderson might become extra important if he's the only PG with over 60 speed!) but it'll be high variance as to the talent that'll be available to you. Additionally, you'll have to use FSS wisely. Most importantly, perhaps, is that you might have to go through a BUNCH of players to see what's available to you because you can't sort alphabetically!