I've been overlooking fielding for too long - which probably explains my mediocre performance in the sim (that along with my insistence on not drafting Carruthers or Joss). So if you have some advice for me - please chime in on how to include fielding in my team building and not end up with a team that gets one run on five hits each game. My team that just finished 85-77 had some atrocious fielding numbers. 132 errors, 27 plus plays and over 80 minus plays. The thing that flashes as a big red sign as to how bad they actually were at fielding was that of the 27 plus plays 13 were by pitchers. I had 14 plus plays in 162 games by my position players and 11 of those were by my AAA!! I had THREE plus plays by position players I drafted. Dilone, Panda, Bip Roberts and Spike Owen combined for 76 errors, ZERO plus plays and 59 minus plays. So what is the contributing factor to plus plays and good fielding? I know with the update deadballers will drag down decent fielders, but is range more important or equally important to fielding. I have a tendency to draft good hitters with who are A/D or A/C fielders. Is a C/A fielder better that an A/C fielder at key positions (SS/2B/CF)? Any guidance appreciated. FYI - my starting rotation for this team was 97 Maddux, 10 Ed Walsh, 16 Faber, 63 Turk Farrell.