Building better teams: Habits & Thought Processes Topic

I've been dabbling with the NFL sim - the NBA sim community is much more active and helpful - open leagues fill pretty fast and theme leagues (don't go by the 'existing league' panel in the draft center - go by the theme ad forums) remain vital

defense does matter but currently, there is an assist exploit that obviates all other stat categories (which is why a lot of people have flocked to theme leagues where you can avoid seeing the same cookie-cutter squads all the time)
9/22/2021 10:21 AM
Defense absolutely matters. You're not going to see 83-79 games very often, however. Remember, this is a fantasy situation and most people really supe up their offenses. So you have to look at it in perspective: how is your defense doing relative to the league? You can see this by going to team rankings, select opposing stats, and then sort by fg%. Typically people who complain that defense doesn't do anything (or doesn't do much) have the idea in their heads that they won't give up a lot of points or will give up a really low fg%, but that is almost never going to happen in a normal league. When you look relative to the league, however, you usually see you're doing well. If not, really look at other teams and examine yours. Three lockdown defenders does not a great defense make in this sim. Great defensive teams (depending on league type) typically have above average (60+) defenders for most of their rotation and elite (80+) defenders for a majority of that (who can also cover for the weak defenders; for example, a 90 d and a 60 d who are both 100% at PF/C). It's easy to think you should have a great defense when you look at your SL and see 100, 80, 60, 90, 100, but if they (typically) only play 60% of the game. When the guys replacing them are like 40, 50, 50, 40, 60 ... your overall numbers will drop off significantly.

Also, when it comes to defensive scores, remember there are many other factors when it comes to points allowed: If you're getting killed on the boards or turn the ball over a ton, even if you are limiting your opponent to 40% fg (you won't over a season in a normal league), you're still going to allow a ton of extra points. Same with fouls. If you're sending your opponent to the line a ton, it doesn't matter if you have ALL 100 defenders, that defense doesn't to jack against a free throw.

So, yeah... defense matters a ton. You just have to adjust your expectations of it, compare your results to other teams, then compare your team makeup to others and figure out what you want.
9/22/2021 4:33 PM
Thank you
9/22/2021 5:51 PM
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Oh boy, we have another one of these guys on our hands.
7/28/2022 10:23 PM
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I'm not engaging in debates about this sim with you. You've come from nowhere, know next to nothing about how it actually operates, make absurd suggestions and act like you're being crucified when people immediately react negatively to them (injury thread), and then bombard a guide that has helped literally thousands of people learn this game about something you actually don't understand with pedantic arguments. I've dealt with you numerous times over the past 15 years - different user names, same tired **** - and I'm not going to deal with you again.

7/28/2022 11:24 PM
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Building better teams: Habits & Thought Processes Topic

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