This may have been addressed, so forgive me for not going through all 25 pages thus far. Would it be possible to have an "Active/Inactive" option for each player on the Depth chart? For instance, I may not want a specific RB playing against a specific opponent but I don't want to shift my entire roster assignment for the position for just one game... or, let's say my starting DE gets hurt, I may not want him in the starting lineup as soon as he's healthy enough to play. I like to wait an extra day to get him more healthy. In order to do this, I have to reset my entire depth chart at that position and not have him listed in the roster assignments... then when he's at the health level I like, I have to reset the position. With an "Active/Inactive" option, it would just be a simple click.
Also, would it be possible to include an option to get scrubs into the game in a blowout? A set point value/timeline, whether you're winning or losing by that amount with a specific time remaining would allow for a little better player development because of the PT and just be a little more realistic in general. If I'm up or down 40-7 at the start of the 4th quarter, I don't really want my starting QB playing out the game and getting injured and out for 3 days in a blowout... And yes, I realize in this game, a 40-7 lead going into the 4th quarter isn't necessarily SAFE! lol
I'm feel pretty certain that an option to set up a Receiving TE or Blocking TE has been discussed, so +1 to that.
Lastly, instead of the current Defensive settings, could something be implemented more along the lines of Man/Zone coverage, Press, Balance or Prevent coverage, Blitz/No-Blitz... I realize there are only so many options that can be put in, but as it is right now, many players are setting their Dime and Nickel packages to Run (even though they know Pass is coming) to pull the D up closer to the line of scrimmage to defend against the short and intermediate passes. This is just how the game is and it kinda takes the challenge out of gameplanning when you know that you're probably not really going to get burned any worse by setting that D for Run in a passing situation. With more specific coverage options, the simulation could be made more realistic, in that if you call Nickle Run Conservative and your opponent is set at Shotgun, Always Pass, Aggressive, you're likely to get toasted. It would make gameplanning far more realistic and important.
And like others have said, if this has already been addressed, please forgive the waste of time.