Posted by MikeT23 on 6/18/2012 10:01:00 AM (view original):
Update!
Hardball Dynasty – Fantasy Baseball Sim Games - Player Profile: Frank Nieve has played 116 innings in LF and hasn't been a disaster. Producing pretty much the same results as in RF. However, because a defensive upgrade in LF can produce a lot more outs, the effect of "same" is much greater. Nieve is now having some fatigue issues so, because I want the experiment as "clean" as possible, he'll see some bench time. He won't be playing any more 1B and will only get LF/RF innings.
Thus far, after checking dozens of previous results on my teams, a "normal" RF produces about 220-250 positive plays(positive plays, putouts, assists - errors, negative plays) per season. Nieve was on pace for 197. I'm estimating a C will produce about 12-15% less PPPS in RF. Attempting to extrapolate that to offensive numbers, you'd need about .2(that's point two) more RC27 from him to "break even".
In contrast, Hardball Dynasty – Fantasy Baseball Sim Games - Player Profile: Bingo Pearson is only on pace to create 209.2 PPPS in RF after 230 innings. However, as a LF, he was on pace for 358.4 while the rest of the team was producing 311.4(Nieve excluded). Because I've known about the ability to get "extra D" from LF, my average numbers might be a bit skewed. I'm estimating that a normal LF will produce about 290-320 PPPS.
Catching up on this thread.
We're assuming a difference of 40-70 defensive plays per season with these Cs and 2/3 runs cost per play, correct?
Let's call it 50 plays per season and 35 runs cost (as was stated by Mike earlier in the thread)
I'm confused about the translation to offense, the only reference i see to that is right here, regarding the .2 runs more RC27 (needed from the C as opposed to a normal RF). May I ask how we arrived at that number?