Posted by govolswoo on 6/21/2012 10:10:00 PM (view original):can we also get more detail added to the PBP? ideally it would be cool to see everything that happens on any given play, who beats who, who was blocked, who fell down, who shed the block, who whiffed on the tackle, who broke the tackle, etc.
Posted by norbert on 6/22/2012 10:41:00 AM (view original):Posted by govolswoo on 6/21/2012 10:10:00 PM (view original):can we also get more detail added to the PBP? ideally it would be cool to see everything that happens on any given play, who beats who, who was blocked, who fell down, who shed the block, who whiffed on the tackle, who broke the tackle, etc.I definitely want to work on the PBP. I think one of the shortcomings of the GD 2.0 release was that for all of the changes that were made within the engine, you didn't really see them when looking at the game results. It's very likely that the PBP gets updated during the beta period as there's a lot of work to do on the engine itself, so if I can concentrate on PBP all at once, it would probably be easier.
Posted by colinhtucker on 6/20/2012 6:04:00 PM (view original):Agree with chanp as well. But seems that his idea uses the player development logic from FC Dynasty, where attributes improve through accumulated playing time, not starts. Future update to include this idea? Would be good to see.
Posted by coach_billyb on 6/22/2012 11:57:00 AM (view original):Posted by colinhtucker on 6/20/2012 6:04:00 PM (view original):Agree with chanp as well. But seems that his idea uses the player development logic from FC Dynasty, where attributes improve through accumulated playing time, not starts. Future update to include this idea? Would be good to see. IMHO the closer we can get to RL the better, in MOST situations. Players improving with more playing time would be one of those situations. I think that would be a fairly big improvement. Any chance in this being part of the update?
Posted by kkolesar on 10/5/2012 3:50:00 PM (view original):It's clear there's alot of people with a whole bunch more time to invest in this game then I may have...Hopefully it's no more than a few extra minutes a day in game planning
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