i agree with hippo and shafty. stine, you say, "its d1, you should be fired from anywhere if you can't hack it". my question is, why? what makes d1 different from d2/d3? without saying "because its d1" or something that specifically (and therefore arbitrarily) refers to a specific set of schools by name, what sort of method would you use to determine where firings should take place, and where they shouldn't?
personally, the method i use, is that highly coveted jobs should have firing standards - incrementally higher the more coveted the job, and where there are plenty of openings, there is no reason to have firings. in d2/d3, all schools are on relatively even footing, and conference prestige is not a factor (bonus money is, but there is nothing built in making those jobs better, except maybe location, but that isn't strong enough to fire someone, IMO). so d2/d3 are out for firings, by my standard.
in d1, there are hundreds of openings per world, far more openings than full schools, in many cases. however, in high prestige d1 conferences (you could say BCS, but that isn't my personal preference - its a close enough approximation though I suppose), that is not the case. i would support firings in any high prestige d1 conferences - this would almost certainly include all BCS conferences in all worlds, but would also include the A10 or any other non-BCS conference that gets relatively full and has some significant success. you could have firings only if conference prestige is (for example) a B- or higher. but, i absolutely do not support firing people from one of the 150 or so D+ baseline programs in the crap conferences, when well over 100 of these programs are run by SIMs.