Posted by wronoj on 3/19/2013 4:11:00 PM (view original):
Posted by coach_billyg on 3/19/2013 4:00:00 PM (view original):
Posted by girt25 on 3/19/2013 3:22:00 PM (view original):
I would definitely send a ticket and request an explanation.
billyg, considering credit is not supposed to kick in nearly that early. That would mean it kicked in the very first cycle, and that's not supposed to happen.
how do you figure that one? the message where he switched was the cycle of signings, was it not? so im not sure why it would have to kick in the very first cycle - and even if it did, how would that push them over?
it may be that our models of how considering credit works are different. but even if that is the case, im not sure im following you - the OP came on the 2nd cycle, the other team, the first cycle.
this last thing is the important part. The OP was on the second cycle, and the other guy on the first. How could the OP get more considering credit if his initial offer wasn't in the lead?
in my model of understanding of considering credit (which is more likely wrong than right), who is on first is irrelevant. to me, periodically (possibly each cycle after 24 hours but not necessarily), you get an increase in credit, as a bonus for being considered. i think this is a simple, time-agnostic function that would say, increase your current effort by 1%. i dont think getting on earlier helps you at all, at the time considering credit is awarded. to me, time only helps by getting more awards.
i believe considering credit was put in place (i wish i could remember who put it in place, tarek or seble) to make last cycle poaching harder. with that goal, i would expect a simple implementation. something where, at a point in time, all you need to know is current effort - now THAT is simple. when i had a battle that convinced me considering credit was % based, not a constant, it made me think (like so many times in my HD career) - how would admin have implemented this? i struggle to see a simple implementation where the accumulation itself (rather than total accumulation) is time-sensitive or time aware. if the guy is considered for 5 cycles, give him 1 HV of credit? 10 cycles, 2HVs? its simple until you get to what-ifs. what if a guy gets knocked off and comes back on, do you start over? it becomes pretty difficult to come up with a formula - especially if you are thinking its a % increase, like i think it is - that seems more fair and simple than simply giving all considered players in cycle X a Y% increase.
i realize by that logic, considering credit could not EVER result in a come-from-behind win. i think we (the community) used to explain sims winning following leading scholarship messages, by considering credit. but i dont think considering credit is that big, and i dont think that is the justification - rather, that sims are doing something buggy or that we are not aware of, or there is some issue with scholarship messages - that is NOT tied to having a ton of money in, rather, some other circumstance we have yet to identify.
i really have no support for any of this, had 1 battle that convinced me considering credit was a % based over-time increase, and at the time i tried to think of a model that explained all i attributed to scholarship message weirdness - getting changed messages without justification - and whatever data i had at the time, it ruled out a considering credit model where your accumulations (individually, not total) were based on the time considered. i had several data points back then, some personal some from multiply repeated scenarios on the forums, back years ago, so i dont remember the details. while i was not very confident in my considering credit model, i was very confident the default model i had assumed (you get credit for being considered longer) did not explain what i saw in scholarship mesasges - although, i was similarly confident my model did not explain it, either. i basically concluded something else had to be going on with scholarship messages, and thus, just made up a model for considering credit that seems most likely from an implementation standpoint.
now that ive had to wrack my brain to remember a few years back, im sort of glad i remember all those scholarship message weirdnesses people were talking about back then, that maybe are just accepted now (like sims coming from behind to win), or a coaches getting new, conflicting messages when both coaches came on the board and swore neither did anything in that time. whatever the issue is there, is possibly the issue coaches are experiencing in larger battles, who knows. but its not the first time scholarship messages have come into question - weve just never been given a decent answer, why. im pretty sure someone had pursued the sims coming from behind with CS but got nowhere...