5/3/2013 12:19 AM
Does anybody else like version 2.0 better?
5/3/2013 7:50 AM
I find 2.0 horrible.

10 to 20 sec to game plan-unless it's against an elite team.

Really not much of game there.
5/3/2013 9:01 AM
NO... I'm not satisfied with 3.0 yet by any stretch, but I left 2.0 for a reason and would never go back and won't sign on for 3.0 unless those issues are dealt with.
5/3/2013 9:26 AM
absolutely not... after playing 3.0 I have a hard time doing my 2.0 team. Helps that its doing so well tho. 
5/3/2013 9:27 AM
Posted by horvie78 on 5/3/2013 12:19:00 AM (view original):
Does anybody else like version 2.0 better?
Yeah, I prefer 2.0.   I want to enjoy 3.0 and genuinely thought I would, but I'm having a difficult time convincing myself that this is fun.  It is just too time consuming.  Between my wife, three daughters, my parents, a very busy career, church, friends, and maintaining our home, time for hobbies is limited.   I recently added another 2.0 team just to use my reward points before the official change to 3.0.  Coaching those two teams takes far less time than my one 3.0 Beta squad.   I'm holding out hope that 3.0 will suddenly become more entertaining, but for now, it feels like work.   
5/3/2013 12:45 PM
3.0 is going to be a much better game in the long run. Granted it can take some time to set-up, but after that only minor tweaks are needed. If coaches are too concerned about the set-up and not the game play I think they are missing the point of moving from 2.0 to 3.0. Being able to notice effects in the game as you make changes to your depth chart, or play calling, and that your better players perform the best is what the update is after. I don't put much time into my 3.0 team after it is set up, but it is great to be able to tinker with it when I have time. Some of my 2.0 teams I haven't changed a thing in 2 years (or since the last update) because player match-ups and gameplanning don't mean very much.

Bring on 3.0!
5/3/2013 5:18 PM
2.0 was better than 1.0 in the aspect that it did not represent football from the Jim Thorpe era. But it sucks in terms of functionality.  3.0 is going to be the best. So far, very enjoyable, intriguing, and rewards creativity and dedication. 
5/3/2013 6:14 PM
Take my opinion with a grain of salt, since i have not so much as looked at a Beta team.

My mark of a good engine would be you can be a solid, average coach with just a little time put in every day, but the GREAT coaches will be the ones dedicated and putting in more effort. It needs to be easy enough a casual player can enjoy it but challenging enough that those who work for it can really seperate from the pack.
5/3/2013 7:50 PM
The guy that showed me this game played version 1.0 and said it was 3 yards and a cloud of dust only kind of game.  So far in 2.0 I find it boring until recruiting.  3.0 is very involved but I love being able to control my team.  It allows for "special" recruits although if you have too many you run out of roster space.  Gameplanning is also huge.
5/4/2013 1:53 AM
Posted by horvie78 on 5/3/2013 12:19:00 AM (view original):
Does anybody else like version 2.0 better?
I prefer 2.0
5/4/2013 11:50 AM
People complained that 2.0 was random. The way to stop this randomness is give more options to users. If you want less options, you will have more randomness. Once they get the engine working, I'm certain they will figure out how to make the game as simple or complex as you want. I'm sure of it. But not everybody is going to be happy., that's a fact. You have to do the thing that makes the most people happy and live with it.

It may take more time to set your gameplan now, but it will eliminate the random results and allow you to exploit advantages more.
5/4/2013 11:58 AM
1.0.

The effort you put into the game was rewarded and you could win at the game however you chose. Running, passing, balanced, defense.

Granted more teams won by running and played the run game. But only because it was a copycat response.

2.0 was and is a mess. 3.0 feels like you are wearing a millstone around your neck along with hand shackles all the while you are pulling around a ball and chain.
5/4/2013 11:59 AM
Posted by caesari on 5/3/2013 6:14:00 PM (view original):
Take my opinion with a grain of salt, since i have not so much as looked at a Beta team.

My mark of a good engine would be you can be a solid, average coach with just a little time put in every day, but the GREAT coaches will be the ones dedicated and putting in more effort. It needs to be easy enough a casual player can enjoy it but challenging enough that those who work for it can really seperate from the pack.


This was 1.0 to a Tee.
5/4/2013 8:14 PM
Posted by jibe on 5/4/2013 11:58:00 AM (view original):
1.0.

The effort you put into the game was rewarded and you could win at the game however you chose. Running, passing, balanced, defense.

Granted more teams won by running and played the run game. But only because it was a copycat response.

2.0 was and is a mess. 3.0 feels like you are wearing a millstone around your neck along with hand shackles all the while you are pulling around a ball and chain.
Yeah, 1.0 was the best. Recruiting and roster development mattered, and you could choose specialists for different formations. You're correct that most winners ran the ball, but you could win NC's with passing teams if you recruited well.
5/5/2013 10:09 AM
I like 2 much more.  This is a completely different game.  Where are the pds on defense?  Game Instinct and Technique are meaningless for dbs and lbs in 3.  It seems like tackling is the main thing in this version.  I had a safety who was a 60 gi and 60 technique, he had Zero pds on the season!!!  I'm still gonna play, but I'll probably recruit different kinds of players.
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