Posted by emy1013 on 5/4/2013 1:26:00 AM (view original):
Posted by craigaltonw on 5/3/2013 10:02:00 PM (view original):FWIW, I used to run uptempo a lot back when I first started and even up to about halfway through my HD "career". But I noticed that Gill said that he rarely, if ever, ran uptempo, so I started experimenting with my own teams a little and now I too have sworn off uptempo almost for good. I noticed that my own teams played much, much worse at uptempo than at normal or slow and usually by a pretty significant margin.
fd343ny... "the odds of the better team winning are... higher the more possessions there are."
So, gillispie basically swears by not ever using uptempo. At least, hardly ever. Almost never. Are you disagreeing with him?
Don't get me wrong, I'll still run it from time to time and have actually started running it a little more as of recently, but only because I am once again trying something out. This is just my personal opinion and there are far better coaches than me that swear by uptempo, but you'll probably never see me run it again on a regular basis. A giant mismatch here or there, sure. Other than that, no thanks. To each his own though, that's part of the beauty (and fun) of the game.
i am still kicking myself for running uptempo against you in that a&m south carolina matchup, i dont know what i was thinking. i think it was all the people convincing me my theory on uptempo was wrong, the one about how i interpret CS saying fg% basically stays the same, as, there are competing factors, taking lower quality half court shots, against more high % fast break shots.
i think ive been reasonably convinced that might be the wrong way to think about it, that i was just rationalizing that statement by CS the wrong way. rather, that the bigger impact on fatigue causes fg% to drop across the board, which is more in line with what i saw anyway, i just figured the reason the teams playing uptempo into me always shot worse, was because my half court defense was so good. i thought CS said they ran a study on a sim world and it stayed the same, and thus, there *had* to be something to offset the negative in some cases. but now i think that was just bad info or i took it the wrong way. one guy in particular sent me a ticket that was pretty conclusive. i was largely basing my theory on fg% off 2 things admin said - one, that the only thing that was really affected was possessions, and two, that he had ran simulations and it was largely unaffected. i read that as, on average, all the things except possessions roughly evened out. now, i read that as, fatigue didnt used to matter as much, and when old admin said things were roughly unchanged, that just was because his definition of roughly is a lot rougher than mine. the things both admins call small or insignificant have blown me away over time, so i think that has to be it. i took him too literally, a mistake i feel the HD community always makes and one i always try to avoid, but its so easy to fall into the trap - it IS the game admin talking, after all.
so, now, i just view uptempo as a drain on fatigue, which hurts your fg% and everything else. if you have a relatively balanced matchup, that means uptempo is always going to hurt you - using fd's very appropriate model, you go from 55/45 to 45/55. or even if you go from 65/35 to 60/40, it takes A LOT more possessions to make up for that decreased chance of winning each possession, or at each state. in extreme cases, that may not be the case. the thing ive always said with uptempo, since the beginning, is there may be times it makes sense, but i really dont care about those cases, i dont play my team to optimize for a team vastly inferior to mine. i optimize my team to play the best, or to try to win a championship, and the quality teams you play there, there is no doubt in my mind, uptempo hurts you. i think with press and the extreme fouling of today compared to years ago adds a twist there, but outside of that, i can't see how uptempo is viable in competitive games.